Changes

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*Node I is a night battle, as compensation for choosing the shorter route.
 
*Node I is a night battle, as compensation for choosing the shorter route.
 
{{#invoke:MapBranching|branchingTemplate
 
{{#invoke:MapBranching|branchingTemplate
|start_to_a = Random
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|start_to_a = Weighted random towards A if Fast BB≥1 and Slow BB≥1<br> Random with B otherwise
|start_to_b = Weighted random towards B if SS≥1 and 0 BBV
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|start_to_b = Weighted random towards B if SS≥1 and 0 BBV<br> Random with A otherwise
 
|a_to_c = All else
 
|a_to_c = All else
|A_to_d = Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]]
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|A_to_d = CV(L)≥3?, <b>OR</b><br> Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]]
 
|D_to_F = All else
 
|D_to_F = All else
|D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]]
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|D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]]
|F_to_E = If LoS check fails
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|F_to_E = LoS check failed for H/I
|F_to_H = Random
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|F_to_H = LoS check passed; Random with I
|F_to_I = Random
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|F_to_I = LoS check passed; Random with H
 
|H_to_I = Active Branching
 
|H_to_I = Active Branching
 
|H_to_K = Active Branching
 
|H_to_K = Active Branching
|I_to_E = Failure on LoS check or if BB≥5 or BBV≥3
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|I_to_E = Failure on LoS check for N or if BB≥5 or BBV≥3
|I_to_N = LoS check. Failure goes to E
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|I_to_N = LoS check
|L_to_J = Failure on LoS check, random
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|L_to_J = (F)BB(V) + CV(L)≥5
|L_to_M = Failure on LoS check, random
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|L_to_M = Failure on LoS check and fleet composition doesn't fit route to J
|L_to_N = LoS check. Failure results in random of J or M
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|L_to_N = LoS check.
 
}}
 
}}
 
|tips =  
 
|tips =  
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** (F)BB x2, CV, SS, Route-fixing Mogami-class pair - This setup will allow route-fixing for full damage on boss node.
 
** (F)BB x2, CV, SS, Route-fixing Mogami-class pair - This setup will allow route-fixing for full damage on boss node.
 
*Equip [[Sanshiki]] on your BBs and CA(V)s to help damage the boss. Boss is an installation-type.  
 
*Equip [[Sanshiki]] on your BBs and CA(V)s to help damage the boss. Boss is an installation-type.  
*Being sent to the maelstrom node really hurts as likely by the time you make it to the boss, your fleet's fuel will be completely depleted if you hit node H as well. Consider turning back if sent to Maelstrom depending on your resources, especially if you want to conserve.
+
*Being sent to the maelstrom node really hurts as likely by the time you make it to the boss, your fleet's fuel will be completely depleted if you hit node F as well. Consider turning back if sent to Maelstrom depending on your resources, especially if you want to conserve.
 
**Consider sacrificing a BB/CA(V)'s daytime artillery spotting in exchange for a Radar. A radar on CV may also be useful.
 
**Consider sacrificing a BB/CA(V)'s daytime artillery spotting in exchange for a Radar. A radar on CV may also be useful.
 
*Refer to this [[User:Remi_Scarlet#E5_Hard|Example Fleet]] for composition and equipment suggestion.
 
*Refer to this [[User:Remi_Scarlet#E5_Hard|Example Fleet]] for composition and equipment suggestion.
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