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* Expeditions 2, 3, and 6 possess extremely high turnover rates, and as such possess an high sparkling load
 
* Expeditions 2, 3, and 6 possess extremely high turnover rates, and as such possess an high sparkling load
** Expedition 2 is a great ammo expedition that also brings in steel, but its main resource is in the form of buckets, which are brough in at an average rate of 1 for every 2 expeditions, regardless of sparkling
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** Expedition 2 is a great ammo expedition that also brings in steel, but its main resource is in the form of buckets, which are brought in at an average rate of 1 for every 2 expeditions, regardless of sparkling
 
** Expedition 3's low ship count results in a low base GSR, and its high turnover rates mean that sparkling enough ships to ensure a high GSR is not only time-consuming and inefficient, but will result in net ''losses'' of fuel and ammo in exchange for a greater amount of steel. It is nonetheless one of the best early-game steel expeditions for those without access to 3-2, or the submarines with which to sortie there
 
** Expedition 3's low ship count results in a low base GSR, and its high turnover rates mean that sparkling enough ships to ensure a high GSR is not only time-consuming and inefficient, but will result in net ''losses'' of fuel and ammo in exchange for a greater amount of steel. It is nonetheless one of the best early-game steel expeditions for those without access to 3-2, or the submarines with which to sortie there
 
** Expedition 6 is the gold standard (aluminium standard?) of bauxite expeditions, and is the primary source of bauxite for any player; for this reason, it may be well-suited for sparkling in situations of critical shortage
 
** Expedition 6 is the gold standard (aluminium standard?) of bauxite expeditions, and is the primary source of bauxite for any player; for this reason, it may be well-suited for sparkling in situations of critical shortage
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