Changes
Minor edits.
'''<span style="color:rgb(0,0,0);">↑ </span>''Morale'' = <span style="color:rgb(0,0,0);">↓ </span>''Fatigue'''''
'''<span style="color:rgb(0,0,0);">↑ </span>''Morale'' = <span style="color:rgb(0,0,0);">↓ </span>''Fatigue'''''
A high degree of fatigue can be seen as an actual lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "Sparkle" effect.
A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
Morale regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating.
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.
==Indications==
==Indications==
! scope="col" style="text-align:center;"|Ship State
! scope="col" style="text-align:center;"|Ship State
|-
|-
| style="text-align:center;"|>50
| style="text-align:center;"|≥50
| style="text-align:center;"|The image of ship generates sparkling effect
| style="text-align:center;"|The image of ship generates sparkling effect.
| style="text-align:center;"|High Morale
| style="text-align:center;"|High Morale
|-
|-
| style="text-align:center;"|≥50
| style="text-align:center;"|≥50
| style="text-align:center;"|
| style="text-align:center;"|
*<p style="text-align:left;">'''[Sortie] '''Improved evasion during''' '''battle (Hidden, not shown on ship stats).</p>
*<p style="text-align:left;">'''[Sortie] '''Improved evasion <span style="font-size:14px;">and accuracy </span><span style="font-size:14px;">during</span>''' '''<span style="font-size:14px;">battle (hidden; not shown on ship stats).</span></p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance (Not 100%) of getting '''Great success''' in expedition.</p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance (not 100%) of getting '''great success''' in expedition.</p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering Support Expedition #33.</p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition #33.</p>
|High Morale
|High Morale
|-
|-
| style="text-align:center;"|49~40
| style="text-align:center;"|49~40
|
|
*Normal state, no effect on performance/special effect.
*Normal state - no effect on performance/special effect.
|Normal
|Normal
|-
|-
| style="text-align:center;"|
| style="text-align:center;"|
|Using '''Mamiya Food Ship '''case 2
|Using '''Mamiya Food Ship '''case 2
| style="text-align:center;"|reset to 50 '''if '''morale is 0~49
| style="text-align:center;"|reset to 49 '''if '''morale is 0~48
|-
|-
| style="text-align:center;"|Other
| style="text-align:center;"|Other
| style="text-align:center;"| +3 morale per 3 minutes, until reaching 49
| style="text-align:center;"| +3 morale per 3 minutes, until reaching 49
|}
|}
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.</p>
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</p>
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
===Day Battle S Victory in Exercises===
===Day Battle S Victory in Exercises===
By obtaining a battle rank S in PVP, and not entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will recieve an additional +10.
By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will recieve an additional +10.
If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
If you enter night battle, or only achieve A rank, only the flagship and MVP will recieve a morale boost.
If you enter night battle or only achieve A rank, only the flagship and MVP will recieve a morale boost.