Line 6: |
Line 6: |
| | | |
| ==Specific effects== | | ==Specific effects== |
− | | + | *Above 50, the ship generates a "Sparkle" on its image. This state of morale improves performance in general and has a chance to produce the "Great Success" from expeditions. There is no data to suggest that a value '''higher '''than 50 (The first threshold on which the Sparkle Effect appears) boosts performance further than 50. |
− | Above 50, the ship generates a "Sparkle" on its image. This state of morale improves performance in general and has a chance to produce the "Great Success" from expeditions. There is no data to suggest that a value '''higher '''than 50 (The first threshold on which the Sparkle Effect appears) boosts performance further than 50. | + | *At range 49 to 40, nothing happens. |
− | | + | *At range 39 to 30, the "Mamiya Food Ship" button in the fleet composition window is flashing. There is no performance penalty yet. |
− | At range 49 to 40, nothing happens. | + | *At range 29 to 20 the ship shows a sad, orange smiley on it's face. This decreases general performance. |
− | | + | *At range 19 to 0, the ship shows a screaming, red smiley on it's face. This '''severely '''decreases performance. |
− | At range 39 to 30, the "Mamiya Food Ship" button in the fleet composition window is flashing. There is no performance penalty yet. | |
− | | |
− | At range 29 to 20 the ship shows a sad, orange smiley on it's face. This decreases general performance. | |
− | | |
− | At range 19 to 0, the ship shows a screaming, red smiley on it's face. This '''severely '''decreases performance. | |
| | | |
| It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal. | | It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal. |
| | | |
| There is currently no proof that ships will sink more easily under a low morale state. Given the performance cut they get, it is, however, not advisable to take them to battle like that in general. | | There is currently no proof that ships will sink more easily under a low morale state. Given the performance cut they get, it is, however, not advisable to take them to battle like that in general. |
− |
| |
| | | |
| ==Morale modifiers== | | ==Morale modifiers== |
Line 31: |
Line 25: |
| #Remodel: Remodel resets morale to 40 regardless of what it was before | | #Remodel: Remodel resets morale to 40 regardless of what it was before |
| #Repair: morale is reset to 40 after the repair is finished '''but only in the case of morale being 39 or less.''' | | #Repair: morale is reset to 40 after the repair is finished '''but only in the case of morale being 39 or less.''' |
− | #Time: morale regenerates up to 49 at a rate of 3 points every 3 minutes. It will never decrease over time naturally, meaning that high (>=50) morale, aka sparkling, will never vanish unless the ship goes on a sortie, expedition or loses a PVP match with D Rank. | + | #Time: morale regenerates up to 49 at a rate of 3 points every 3 minutes. It will never decrease over time naturally, meaning that high (≥50) morale, aka sparkling, will never vanish unless the ship goes on a sortie, expedition or loses a PVP match with D Rank. |
| #HP: At this point there is no information regarding morale loss based on HP lost. However, some loss seems to occur upon losing percentages of maximum HP. | | #HP: At this point there is no information regarding morale loss based on HP lost. However, some loss seems to occur upon losing percentages of maximum HP. |
| #When a ship with 29 or less morale points is used in a battle morale is further reduced by 6. | | #When a ship with 29 or less morale points is used in a battle morale is further reduced by 6. |
Line 38: |
Line 32: |
| Running 1-1 solo: | | Running 1-1 solo: |
| | | |
− | Initially you incur -15 morale. As this map has 2 battles you are guaranteed +26 from Flagship + MVP in both nodes. This gives us the base value of +11. This can be modified by Night Battles (Avoid in most cases. Going from B (-1) to S rank(+1) would not change the final rating. Only when you're at C or D rating and know you can hit A or S is it advisable to go into night battle) and battle ranks. With both S ranks without Night battle, it would be +13 total (Needing a total of 4 runs for 78 morale and 5 runs for 85 morale) | + | Initially you incur -15 morale. As this map has 2 battles you are guaranteed +26 from Flagship + MVP in both nodes. This gives us the base value of +11. This can be modified by Night Battles (Avoid in most cases. Going from B (-1) to S rank (+1) would not change the final rating. Only when you're at C or D rating and know you can hit A or S is it advisable to go into night battle) and battle ranks. With both S ranks without Night battle, it would be +13 total (Needing a total of 4 runs for 78 morale and 5 runs for 85 morale) |
| | | |
− | A D rank decreases the points by 3, a night battle by 2. At the absolute worst outcome (Double D rank, double night battle) you would only gain one morale point in total. (-6 for 2x D rank, -4 for 2x Night Battle) | + | A D rank decreases the points by 3, a night battle by 2. At the absolute worst outcome (Double D rank, double night battle) you would only gain one morale point in total. (-6 for 2× D rank, -4 for 2× Night Battle) |
| | | |
− | The best way would be to get through with as little damage as possible and repeat 3 (Assuming decent luck and a constant S rank in the first node and no D rank in the last as well as no night battles = +12 average gain per sortie. 12x3 = 36. 36+49 = 85) times, repair in-between as needed. | + | The best way would be to get through with as little damage as possible and repeat 3 (Assuming decent luck and a constant S rank in the first node and no D rank in the last as well as no night battles = +12 average gain per sortie. 12×3 = 36. 36+49 = 85) times, repair in-between as needed. |
| | | |
| Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle. (-15 + 13 + 1 = -1) | | Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle. (-15 + 13 + 1 = -1) |