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| * Random between A & B otherwise. | | * Random between A & B otherwise. |
| |C/empty -> D/resource, F = | | |C/empty -> D/resource, F = |
− | * Random routing (60% D) | + | * Random routing (60 % D) |
| |D/resource -> F,G/resource= | | |D/resource -> F,G/resource= |
| *Meet '''ANY''' of the following to go to G | | *Meet '''ANY''' of the following to go to G |
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| **The more DDs you have, the higher chance you will go to node G | | **The more DDs you have, the higher chance you will go to node G |
| |F -> H/resource, J, G/resource = | | |F -> H/resource, J, G/resource = |
− | *If AV + CV(B/L) + CL ≥ 1, '''90% J''', 10% G | + | *If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G |
− | *If AS ≥ 1 and SS(V) ≥ 2, 20% J, '''80% G''' | + | *If AS ≥ 1 and SS(V) ≥ 2, 20 % J, '''80 % G''' |
− | *If AO ≥ 1 and DD+DE ≥ 2, 35% J, '''65% G''' | + | *If AO ≥ 1 and DD+DE ≥ 2, 35 % J, '''65 % G''' |
| * Random between H, J, and G otherwise. | | * Random between H, J, and G otherwise. |
| |G/resource -> I/resource, K = | | |G/resource -> I/resource, K = |
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| **CL ≥ 1 and DD ≥ 4 | | **CL ≥ 1 and DD ≥ 4 |
| **CL ≥ 1 and CA = 5 | | **CL ≥ 1 and CA = 5 |
− | *Random between M and N if fleet contains only SS(V) (90% N, 10% M) | + | *Random between M and N if fleet contains only SS(V) (90 % N, 10 % M) |
− | *Random between L, M, and N if fleet contains any SS(V) (45% N, 10% M, 45% L) | + | *Random between L, M, and N if fleet contains any SS(V) (45 % N, 10 % M, 45 % L) |
| *Otherwise, random between L and N | | *Otherwise, random between L and N |
− | **2 or fewer heavy ships: 90% N | + | **2 or fewer heavy ships: 90 % N |
− | **3 heavy ships: 80% N | + | **3 heavy ships: 80 % N |
− | **4 heavy ships: 75% N | + | **4 heavy ships: 75 % N |
− | **5 heavy ships: 15% N | + | **5 heavy ships: 15 % N |
| }} | | }} |
| | | |
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| **Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route). | | **Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route). |
| **Starting at node {{MapRoute|A|red}}, boss reach is guaranteed. | | **Starting at node {{MapRoute|A|red}}, boss reach is guaranteed. |
− | **Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91%|10% (Lower route) + 90% x 90% (Upper route)}}''' | + | **Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91 %|10 % (Lower route) + 90 % x 90 % (Upper route)}}''' |
| | | |
| |-|AO Fleet= | | |-|AO Fleet= |
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| **Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently. | | **Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently. |
| **As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage. | | **As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage. |
− | **Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|96.5%|65% (Lower route) + 35% x 90% (Upper route)}}''' | + | **Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|96.5 %|65 % (Lower route) + 35 % x 90 % (Upper route)}}''' |
| | | |
| |-|Light Fleets= | | |-|Light Fleets= |