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* Random between A & B otherwise.
 
* Random between A & B otherwise.
 
|C/empty -> D/resource, F =
 
|C/empty -> D/resource, F =
* Random routing (60% D)
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* Random routing (60 % D)
 
|D/resource -> F,G/resource=
 
|D/resource -> F,G/resource=
 
*Meet '''ANY''' of the following to go to G
 
*Meet '''ANY''' of the following to go to G
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**The more DDs you have, the higher chance you will go to node G
 
**The more DDs you have, the higher chance you will go to node G
 
|F -> H/resource, J, G/resource =  
 
|F -> H/resource, J, G/resource =  
*If AV + CV(B/L) + CL ≥ 1, '''90% J''', 10% G
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*If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G
*If AS ≥ 1 and SS(V) ≥ 2, 20% J, '''80% G'''
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*If AS ≥ 1 and SS(V) ≥ 2, 20 % J, '''80 % G'''
*If AO ≥ 1 and DD+DE ≥ 2, 35% J, '''65% G'''
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*If AO ≥ 1 and DD+DE ≥ 2, 35 % J, '''65 % G'''
 
* Random between H, J, and G otherwise.
 
* Random between H, J, and G otherwise.
 
|G/resource -> I/resource, K =
 
|G/resource -> I/resource, K =
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**CL ≥ 1 and DD ≥ 4
 
**CL ≥ 1 and DD ≥ 4
 
**CL ≥ 1 and CA = 5
 
**CL ≥ 1 and CA = 5
*Random between M and N if fleet contains only SS(V) (90% N, 10% M)
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*Random between M and N if fleet contains only SS(V) (90 % N, 10 % M)
*Random between L, M, and N if fleet contains any SS(V) (45% N, 10% M, 45% L)
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*Random between L, M, and N if fleet contains any SS(V) (45 % N, 10 % M, 45 % L)
 
*Otherwise, random between L and N
 
*Otherwise, random between L and N
**2 or fewer heavy ships: 90% N
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**2 or fewer heavy ships: 90 % N
**3 heavy ships: 80% N
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**3 heavy ships: 80 % N
**4 heavy ships: 75% N
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**4 heavy ships: 75 % N
**5 heavy ships: 15% N
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**5 heavy ships: 15 % N
 
}}
 
}}
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**Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route).  
 
**Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route).  
 
**Starting at node {{MapRoute|A|red}}, boss reach is guaranteed.
 
**Starting at node {{MapRoute|A|red}}, boss reach is guaranteed.
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91%|10% (Lower route) + 90% x 90% (Upper route)}}'''
+
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91 %|10 % (Lower route) + 90 % x 90 % (Upper route)}}'''
    
|-|AO Fleet=
 
|-|AO Fleet=
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**Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.
 
**Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.
 
**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
 
**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|96.5%|65% (Lower route) + 35% x 90% (Upper route)}}'''
+
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|96.5 %|65 % (Lower route) + 35 % x 90 % (Upper route)}}'''
    
|-|Light Fleets=
 
|-|Light Fleets=
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