Changes

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**Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route).  
 
**Starting at node {{MapRoute|B|red}}, there is a 10 % off-route chance near the end ({{MapRoute|J|red|L|blue}} route).  
 
**Starting at node {{MapRoute|A|red}}, boss reach is guaranteed.
 
**Starting at node {{MapRoute|A|red}}, boss reach is guaranteed.
**''Boss reaching chance from node {{MapRoute|F|red}} = 10 % (Lower route) + 90 % x 90 % (Upper route) = '''91 %
+
**Boss reaching chance from node {{MapRoute|F|red}} = 10 % (Lower route) + 90 % x 90 % (Upper route) = '''91 %
    
|-|Aux Fleet=
 
|-|Aux Fleet=
*'''1BBV, 2CAV, 2DD, 1AO'''
+
*1BBV, 2CAV, 2DD, 1AO
 
**Highest boss reaching rate from node {{MapRoute|F|red}}, making this comp the best comp for farming, but it relies on opening airstrike with Dive Bombers and Zuiun to get through preboss consistently.
 
**Highest boss reaching rate from node {{MapRoute|F|red}}, making this comp the best comp for farming, but it relies on opening airstrike with Dive Bombers and Zuiun to get through preboss consistently.
 
**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
 
**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
**''Boss reaching chance from node {{MapRoute|F|red}} = 65 % (Lower route) + 35 % x 90 % (Upper route) = '''96.5 %
+
**Boss reaching chance from node {{MapRoute|F|red}} = 65 % (Lower route) + 35 % x 90 % (Upper route) = '''96.5 %
    
|-|Light Fleets=
 
|-|Light Fleets=
 
*'''1CL, 4DD, 1XX'''
 
*'''1CL, 4DD, 1XX'''
*'''5CA, 1CL'''
+
*5CA, 1CL
 
**Weaker fleets with 100 % boss routing, but may cause some issues reaching the boss.
 
**Weaker fleets with 100 % boss routing, but may cause some issues reaching the boss.
 
</tabber>
 
</tabber>
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