− | Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or less heavy ships in the fleet. | + | Regarding the branching rules, '''1CL, 4DD, 1XX''' or '''5CA, 1CL''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or less heavy ships in the fleet. |
| *Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}: | | *Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}: |
− | ***Keep in mind this requirement will also make you '''very likely to go from''' {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of deadend. It's best to only use it for quest, not farming. | + | ***Keep in mind this requirement will also very likely make the fleet go from {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of dead-end. It is best only to use it for quest, not farming. |