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| {{Formula | | {{Formula |
| |Title=Fishing Drop Rate | | |Title=Fishing Drop Rate |
− | |Math=\text{Drop Rate}_\text{%} = \text{Node Base Rate}_\text{%} \times \text{Rank} \times \sum^{\text{Ships} } \text{Mod}_\text{Ship} \times \sum^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Stock}_\text{World} | + | |Math=\text{Drop Rate}_\text{%} = \frac{ \text{Node Rate}_\text{%} \times \text{Rank} \times \sum^{\text{Ships} } \text{Mod}_\text{Ship} \times \sum^{\text{Equip} } \text{Mod}_\text{Equip} }{ \text{Overfishing} \times \Big\lfloor \frac{\text{Possed}_\text{Fish} }{7} \Big\rfloor} |
− | / \lfloor \frac{\text{Possed}_\text{Fish} }{7} \rfloor
| + | |Var=<math>\text{Node Rate}_\text{%}</math> the base drop rate of the node in normal situation. |
− | |Var=<math>\text{Node Base Rate}_\text{%}</math> the | + | * <math>\text{Rank}</math> the victory rank, being: |
− | * <math>\text{Rank}</math> the | + | *'''1''' for S ranks, |
− | * <math>\text{Mod}_\text{Ship}</math> the | + | *A lower value for A ranks (possibly '''0'''), |
− | * <math>\text{Mod}_\text{Equip}</math> the | + | *'''0''' for all other ranks. |
− | * <math>\text{Stock}_\text{World}</math> the | + | * <math>\text{Mod}_\text{Ship}</math> the fishing bonus given by the ships listed [[#|below]], |
| + | * <math>\text{Mod}_\text{Equip}</math> the fishing bonus given by the equipment listed [[#|below]], |
| + | * <math>\text{Overfishing}</math> the |
| * <math>\text{Possed}_\text{Fish}</math> the | | * <math>\text{Possed}_\text{Fish}</math> the |
| | | |