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| {{Formula | | {{Formula |
− | |Title=Defense Formula | + | |Title=Fishing Drop Rate |
− | |Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen} | + | |Math=\text{Drop Rate}_\text{%} = \text{Node Base Rate}_\text{%} \times \text{Rank} \times \sum^{\text{Ships} } \text{Mod}_\text{Ship} \times \sum^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Stock}_\text{World} |
− | |Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses,
| + | / \lfloor \frac{\text{Possed}_\text{Fish} }{7} \rfloor |
− | **This stat is be directly affected by [[#Debuffs|Debuffs]] when applicable.
| + | |Var=<math>\text{Node Base Rate}_\text{%}</math> the |
− | * <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>,
| + | * <math>\text{Rank}</math> the |
− | ** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math> | + | * <math>\text{Mod}_\text{Ship}</math> the |
− | * <math>\text{Pen}</math> any applicable armor penetration mechanic: | + | * <math>\text{Mod}_\text{Equip}</math> the |
− | ** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration,
| + | * <math>\text{Stock}_\text{World}</math> the |
− | |Notes=The range of armor values is uniformly distributed, every armor roll has the same chance of occurring. | + | * <math>\text{Possed}_\text{Fish}</math> the |
| + | |
| + | |Notes= Due to the multitude dan amplitude of factors, there is no definitive data yet about fishing. |
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| + | https://twitter.com/yukicacoon/status/1590328612028571648 |
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| }} | | }} |