Line 153: |
Line 153: |
| Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. | | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. |
| | | |
− | {|class="wikitable mw-collapsible mw-collapsed" width="100%"
| + | ==Trigger Rates== |
− | !colspan=2|Trigger Rates
| + | {{Formula |
− | |-
| + | |Title=Trigger rate formula |
− | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
| + | |Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100 |
− | |
| |
− | The chance for a ship to roll a cut-in and perform it is given by:
| |
− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| |
− | |valign="center"| <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
| |
− | |}
| |
− | |-
| |
− | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
| |
− | |
| |
− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| |
− | |valign="center"| <math>\text{Base}_\text{ship} = \left \lfloor
| |
− | 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}
| |
− | +
| |
− | \left \lfloor
| |
− | \left(
| |
− | \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
| |
− | \right)
| |
− | \right \rfloor \times \text{Mod}_\text{AS3}
| |
− | \right \rfloor
| |
− | </math>
| |
− | |}
| |
| | | |
− | ;With
| + | |Var=<math>\text{Base}_\text{ship} = \left \lfloor 1\lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} |
− | * <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: | + | \right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math> |
− | {|class="wikitable" | + | |
| + | *<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: |
| + | {{{!}}class="wikitable" |
| !Mod!!AS!!AS+ | | !Mod!!AS!!AS+ |
− | |-
| + | {{!}}- |
− | |<math>\text{Mod}_\text{AS1}</math>||0||10
| + | {{!}}<math>\text{Mod}_\text{AS1}</math> |
− | |-
| + | {{!}}0 |
− | |<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
| + | {{!}}10 |
− | |-
| + | {{!}}- |
− | |<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
| + | {{!}}<math>\text{Mod}_\text{AS2}</math> |
− | |}
| + | {{!}}1.2 |
| + | {{!}}1.6 |
| + | {{!}}- |
| + | {{!}}<math>\text{Mod}_\text{AS3}</math> |
| + | {{!}}0.6 |
| + | {{!}}0.7 |
| + | {{!}}} |
| | | |
| * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, | | * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, |
− | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship, | + | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base [[LoS]] values (excluding [[Visible Bonus]]es) on the attacking ship, |
| * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> | | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> |
− | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor</math> | + | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> |
| *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment, | | *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment, |
| *** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet. | | *** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet. |
− | *** <math>\text{Count}_\text{Plane}</math> being the count of each individual Recons/Bombers currently in the fleet. | + | *** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet. |
− | |-
| + | |
− | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
| + | <math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value. |
− | |
| + | }} |
− | <math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in: | |
− | {|class="wikitable"
| |
− | !<math>\text{Base}_\text{attack}</math>
| |
− | !Value
| |
− | !''% per Base Value
| |
− | |-
| |
− | !colspan=3|Artillery Spotting
| |
− | |-
| |
− | |Main Zuiun Cut-in||120||0.83%
| |
− | |-
| |
− | |Main Suisei Cut-in||130||0.77%
| |
− | |-
| |
− | |Main AP Shell Cut-in||150||0.66%
| |
− | |-
| |
− | |Secondary AP Shell Cut-in||140||0.71%
| |
− | |-
| |
− | |Secondary Radar Cut-in||130||0.77%
| |
− | |-
| |
− | |Secondary Cut-in||120||0.83%
| |
− | |-
| |
− | |Double Attack||130||0.77%
| |
− | |-
| |
− | !colspan=3|Aircraft Carrier Cut-ins
| |
− | |-
| |
− | |Fighter-Bomber-Attacker||125||0.86%
| |
− | |-
| |
− | |Bomber-Bomber-Attacker||135||0.80%
| |
− | |-
| |
− | |Bomber-Attacker||150||0.66%
| |
− | |}
| |
− | |}
| |
| | | |
| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |