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| {{Formula | | {{Formula |
| |Title=Trigger rate formula | | |Title=Trigger rate formula |
− | |Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100 | + | |Math=\text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{Level} + \text{Modifiers}\rfloor }{\text{Base}_\text{attack} } \times 100 |
− | |Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50. | + | |Var=If the Ship's Luck {{Luck}} stat is '''less than 50''': |
− | | + | **<math>\text{Mod}_\text{Luck1} = \text{Luck}</math> |
− | *<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater. | + | **<math>\text{Mod}_\text{Luck2} = 0.75</math> |
− | | + | *If the Ship's Luck {{Luck}} stat is '''50 or greater''': |
| + | **<math>\text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) }</math> |
| + | **<math>\text{Mod}_\text{Luck2} = 0.80</math> |
| + | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value). |
| + | **Modifiers change based on the cut-in that is being used. |
| + | **Modifiers can affect the enemy fleet. |
| *<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value. | | *<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value. |
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− | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value.
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− | ** Do note that modifiers change based on the Cut-in that is being used.
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− | ** Do note that modifiers can affect the enemy fleet.
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| |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. | | |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. |
| * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. | | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. |