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==Map Overview==
 
==Map Overview==
 
{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}}
 
{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}}
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==Map Overview==
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E4 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases.
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* 3 [[LBAS]] are available to sortie on this map.
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**After Phase 2, the LBAS is relocated closer to the final boss.
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* This map uses 2 locks:
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** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''Operation Kon Fleet''', Starting point 1 (striking),
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** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Kon Reinforcement''', Starting point 2 (combined).
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{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}}
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==Phase 1 - Eliminate the Enemy at Sorong (Boss)==
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<tabber>
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|-|Light=
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* Striking Force: '''1 FBB, 1 CV, 0-1 CA(V)/CLT, 1 CL, 3-4 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|1||A|red|A2|blue|C|red|L|red}}
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|-|Heavy=
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* Striking Force: '''2 FBB, 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|1||A|red|A2|blue|C|red|L|red}}
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</tabber>
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* LoS check: Casual/Easy/Med/Hard = '''Cn3 34/45/60/50'''
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* LBAS range: 4
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* Bringing 1 or 2 [[OASW]] is recommended to clear the SS on LD.
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* The use of several [[Night Cut-in]]s is required to kill the boss.
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* Bringing [[AACI]] may help in the case the LBAS does not reliably clear the CVL.
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* Boss Support is recommended to help finish the boss off, especially on LD.
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==Phase 2 - Supply Transport to Sorong (TP)==
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Phase 2 is a '''"[[Transport Operation]]"''':
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<tabber>
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|-|Light=
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* Striking Force: '''1 CL, 4-6 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}}
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|-|Heavy=
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* Striking Force: '''1 CVL, 1 CA(V)/AV, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}}
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|-|Lock Medium=
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* Single: '''1 FBB, 1 CVL, 0-1 CA(V), 1 CL, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}}
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**This fleet has the advantage of being a single fleet and reusing more staged ships from the previous phase.
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</tabber>
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* LoS check: ?
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* LBAS range: 6
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*Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
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* Bringing [[ASW]] and [[AACI]] is recommended.
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* The pre-boss node contains several [[PT boat]]s:
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{{Anti-PT boat}}
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''After clearing this phase, the LBAS is relocated closer to the final boss.
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==Phase 2.5 - Unlock the Boss Node at Biak==
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To unlock the last boss, the following steps have to be performed:
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{|class="wikitable"
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! !! E!! H!! V
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|-
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| Hard|| S|| S x2|| S x3
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|-
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| Medium|| -|| A+ x2|| S x3
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|-
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| Easy|| -|| A+ x2 || S x2
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|-
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| Casual|| -|| ?|| ?
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|}
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<tabber>
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|-|Nodes E=
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* Striking Force: '''1-2 FBB, 0-1 CV, 1-2 CVL, 1 CL, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|1||A|red|A2|blue|B|red|D|blue|E|red}}
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*LoS check: ?
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*LBAS range: 6
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* To secure the win condition for each difficulty, it's recommended that you run 2 FBB and 1-2 historical DD.
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* Bringing [[Node Support]] is recommended to ensure S rank, especially on Hard.
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* Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
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* The event Vanguard Formation on the fleet will help pass through the previous nodes before reaching the targetted node.
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|-|Nodes H=
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* Striking Force: '''1-2 FBB, 0-1 CV, 1-2 CVL, 1 CL, 2-3 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|1||A|red|A2|blue|B|red|D|blue|F|pink|F1|red|G|pink|H|red}}
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*LoS check: ?
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*LBAS range: 7
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* It's recommended to run 2 FBB and 1-2 historical DD to secure the win condition for each difficulty.
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** It's also possible to send LBAS to {{MapRoute|F1|red}} if the node is causing retreats.
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* Bringing [[Node Support]] is recommended to ensure S rank especially on Hard.
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* Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
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* The event Vanguard Formation on the fleet will help pass through the previous nodes before reaching the targetted node.
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|-|Node V=
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* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
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*LBAS range: 3
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</tabber>
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==Phase 3 - Destroy the Enemy Fleet at Biak==
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{{TextGlow|'''Note'''|black|text-colour=red|glow-size=2px}}: This phase is incredibly hard and there is no known reliable way to defeat it.
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*The following recommended fleets require advanced gears and ships and require the use of as many historical ships as possible.
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*The use of [[Special Attack]]s is mandatory.
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*Using an STF is recommended over the CTF.
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*Doing the [[#Phase 3.5 - Debuff|debuff]] is highly recommanded.
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<tabber>
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|-|Heavy STF=
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* STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**Main: '''2 (F)BB(V), 1 CV, 1 CAV, 1 CL, 1 AO/LHA
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**Escort: '''1 CA(V)/CLT, 1 CL, 4 DD
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* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|X|pink|Y|orange|Z|red}}
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*Longest route, but strongest fleet.
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**Pass trough the {{MapRoute|Y|orange}} ASS node.
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*This fleet can be slow, even when using both {{Class|Yamato}}.
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*It is recommended to try to reach AS on the boss.
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*It is recommended to use an {{Supplies}} {{EquipmentLink|Underway Replenishment}} to reduce penalties.
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**The AO/LHA should be either [[Kumano Maru Kai]]/[[Yamashio Maru Kai]] for fighter power, or [[Souya]] for [[Smoke]]s.
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*The 1 CV + 1 CAV can be replaced with 2 CVL.
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*It is possible to replace the CAV with a BB(V) (notably for fighter mule), but this will pass through extra node {{MapRoute|T1|orange}}
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|-|STF F+=
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* STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**Main: '''4 (F)BB(V), 2 CVL
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**Escort: '''2 FBB, 1 CL, 2 DD, 1 SS
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* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}}
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*Shortest route
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*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
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**The SS must be a {{Type|Sentaka Type}} to be able to reach F+.
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*This fleet should utilize a double touch, with a Kongou-class touch in the escort.
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|-|CTF F+=
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* CTF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**Main: '''2 (F)BB(V), 3-4 CV, 0-1 CVL, 0-1 CAV
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**Escort: '''2 FBB, 1 CA(V), 1 CL, 2 DD
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* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}}
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*Shortest route
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*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
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*This fleet should utilize a double touch, with a Kongou-class touch in the escort.
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|-|Light CTF=
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* CTF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**Main: '''2 (F)BB(V), 2 CV, 1 CVL, 1 DD
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**Escort: '''1 CA(V), 1 CL, 3 DD, 1 SS
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* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}}
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*Shortest route
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*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
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**The SS must be a {{Type|Sentaka Type}} to be able to reach F+.
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** If the fleet is not Fast+, no {{Class|Yamato}} can be included both an AS '''AND''' SS are needed to skip {{MapRoute|T1|orange}}
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|-|Light STF Short=
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* STF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**Main: '''4 (F)BB(V), 1-2 CVL, 0-1 AS
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**Escort: '''1 CA(V), 1 CL, 3 DD, 1 SS
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* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}}
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*Shortest route
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*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
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**The SS must be a {{Type|Sentaka Type}} to be able to reach F+.
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** If the fleet is not Fast+, no {{Class|Yamato}} can be included both an AS '''AND''' SS are needed to skip {{MapRoute|T1|orange}}
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</tabber>
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* LoS check: Casual/Easy/Medium/Hard = '''Cn3 90/85/95/100'''
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* LBAS range: 6
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* Bringing several [[OASW]] is recommended.
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** Bringing an [[AACI]] is recommended if possible, but of a lesser significance if unavailable.
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*Using CV(L)/CAV/AO/LHA as fighter mules to reach AS on the boss is recommended.
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* Usage of both Node and Boss Support is needed to kill off smaller ships allowing your fleet to target bigger ships.
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* Node {{MapRoute|U|purple}} is a night [[PT boat]]s node, requiring anti-PT setups for escort fleet,
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**The formation should be {{ToolTip|[[Vanguard]]|[[File:Vanguard.png]]}}.
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{{Anti-PT boat}}
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*Using high level {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|Y|orange}}.
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* The [[Special Attacks#Yamato_Special_Attacks|Yamato Touch]] is the best recommended special attack.
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* Including an SS in most fleets is recommended to take profit of sub-tanking.
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*It is recommended to send an ASW LBAS on node {{MapRoute|T2|red}}, and sending each of the other LBAS on nodes {{MapRoute|V|red|W|red}}.
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==Phase 3.5 - Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss.
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*Doing the debuff is extremely recommended.
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*Do note that for the first time, debuff effects are different between difficulties, being greater in Hard notably.
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{|class="wikitable"
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! !! L!! H!! S!! X!! LBAS
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|-
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| Hard|| S|| S|| S|| AS x2||AS x2
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|-
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| Medium|| S|| A+|| A+|| -|| AS x2
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|-
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| Easy|| A+|| A+|| A+|| -|| AS
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|-
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| Casual|| A+|| A+|| A+|| -|| -
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|}
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<tabber>
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|-|Node L=
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* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
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* LBAS range: 4
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|-|Node H=
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* Refer to [[#Phase 2.5 - Gimmick]]'s fleet for composition and routing.
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* LBAS range: 7
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|-|Node S=
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* Refer to [[#Phase 2 - TP]]'s fleet for composition and routing.
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* LBAS range: 3
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|-|Node X=
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* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
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* LBAS range: 5
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{|class="wikitable"
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! !! AS
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|-
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| Hard|| 630
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|-
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| Medium|| ?
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|-
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| Easy|| 600
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|-
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| Casual|| 312
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|}
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|-|LBAS=
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{|class="wikitable"
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! !! AS
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|-
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| Hard|| 725
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|-
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| Medium|| 639
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|-
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| Easy|| 582
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|-
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| Casual|| 468
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|}
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</tabber>
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Once on LD, the CG will change to the following:
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{|class="wikitable"
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![[New Battleship Princess]]
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|-
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|<gallery>
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Enemy Full New Battleship Princess.png|Regular
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Enemy Full New Battleship Princess Damaged.png|Last Dance
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Enemy Full New Battleship Princess Damaged Debuffed.png|Debuffed
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</gallery>
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|}
    
==Enemy Compositions==
 
==Enemy Compositions==
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