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*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies (dupes) can be owned at once or on how many can be droped in a certain period of time.
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*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
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**For the '''"dupe cap"''', the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
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**For the '''"dupe cap"''', on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
 
***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
 
***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
 
***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
 
***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
 
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3.
 
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3.
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**For the '''"overfishing cap"''', on
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**For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s, there is a limit on how many
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TLDR:
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*There was a hard reset of drop pool of 7-4 on 11/2/2023, this caused the penalty to be gone (known as replacement drop penalty in the note com link) and allow player to drop DE again.
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*Then if you own 3 or more of that same DE, the drop rate starts going down -> ideally keep only 2 copies at best to keep the rate high
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*Then, if you feed away, sink or scrap that DE, you add +1 to **cumulative** counter
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*If this **cumulative** counter hit 10+, it will be the earliest possible point that drop rate will also start going down, **regardless of how many copy you own**
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*If its 14+ or more, the rate will definitely go down, same like above.
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*The **cumulative** drop penalty may not cause it to drop all the way to 0% (as seen with 19 **cumulative** matsuwa in mirai tweet), but its really low, like maybe 0.18% or so
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[https://note.com/shiroos/n/nc69eeb09585f]
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[https://note.com/shiroos/n/nf94178915b6c]
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[https://twitter.com/Sashimi91640578/status/1807745269595025450]
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**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
 
**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
 
*Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
 
*Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
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