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| *Do note that the rarity is ONLY displayed in the [[Refit]] menu. Equipment cards' rarity does not always reflect the true rarity (''see [[Equipment#Equipment Rarity|here]]'') | | *Do note that the rarity is ONLY displayed in the [[Refit]] menu. Equipment cards' rarity does not always reflect the true rarity (''see [[Equipment#Equipment Rarity|here]]'') |
| + | |
| + | =Development Theory= |
| + | The game has different development pools, determined by 4 Secretary categories, and then within each category, contains 3 pools each determined by the "primary resource" used. |
| + | |
| + | ;Secretary Ship Class: |
| + | *Category Heavy: CA, FBB, BB, <!--XBB-->, AR |
| + | *Category Aviation: CAV, CVL, BBV, CV, SSV, AV, LHA, CVB |
| + | *Category Torpedo: DE, DD, CL, CLT, <!--AP-->, CT, AO |
| + | *Category Submarine: SS, SSV, AS |
| + | |
| + | ;Primary Resources: |
| + | Primary Resource refers to the resource used in the highest quantity in the recipe. If the highest used resource is tied with 2 or more resources (eg. 250/250/250/250), the priority will be as follows: |
| + | *{{Fuel}} = {{Steel}} > {{Ammo}} > {{Bauxite}} |
| + | |
| + | ;Development Pools |
| + | *Each pool has a listing of exactly 50 items, in which the game will pick a random item in this list to attempt to craft. This gives each item in the list a 2% chance to be chosen. Certain common equipment are repeated multiple times, giving them increased chance to be chosen, in multiples of 2%. |
| + | *Once chosen, the game will compare the submitted user recipe, to the 10*scrap value of the selected equipment. |
| + | *The HQ level of the player is also considered before determining in a successful craft (see above). |
| + | |
| + | ;Special Equipment |
| + | *Certain equipment, are specially added into the pool when certain conditions are met, replacing other equipment in the pool's list. |
| + | *For example: |
| + | **The [[Laté 298B]] requires [[Commandant Teste]] as secretary and {{Bauxite}} as primary resource, |
| + | **The [[Type 96 Land-based Attack Aircraft]] requires an "Aviation" secretary, with at least 240 {{Fuel}}, 260 {{Ammo}}, and 250 {{Bauxite}}, with a primary resource of {{Ammo}} or {{Bauxite}}. |
| + | |
| + | ;Notes and Mythbusters |
| + | *Other than determining the primary resource for the development pool, and meeting the minimum requirements for crafting equipment, slightly different recipes do NOT offer "better" crafting chances. |
| + | *The level or remodel of the ship does NOT matter for the purposes of crafting. |
| + | *The nationality of the ship does NOT matter for crafting. |
| + | *Using ships with that allow for special equipment craft will naturally decrease the normal rate of the other equipment in the pool, and may be avoided in certain cases. |
| + | |
| + | [https://tsundb.kc3.moe/development] |
| | | |
| =Buildable Equipment= | | =Buildable Equipment= |