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==Map Overview==
 
==Map Overview==
Soon™
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E4 is a Combined fleet four-phase map consisting of one transport phase and three boss phases.
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* 3 [[LBAS]] are available to sortie on this map.
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* This map uses 4 locks:
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** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''' (phase 1, combined),
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** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''' (phase 2, combined),
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** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet''' (phase 3, striking force),
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** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet''' (phase 4, combined).
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*An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|W|lightblue}},
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*An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}},
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*Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed.
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==Phase 0.3: Gimmick 1==
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The following steps have to be performed to unlock the next phase.
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{|class="wikitable"
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! !! A3!! C!! D
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|-
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| Hard|| Sx2|| Sx2|| Sx2
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|-
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| Medium|| S? x2|| ?|| S? x2
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|-
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| Easy|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?
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|}
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<tabber>
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|-|Node A3=
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* Single/SF: '''0-2 (F)BB(V)/CVL, 0-1 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A1|red|A2|pink|A3|red}}
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* LBAS range: 4
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|-|Node C=
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Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
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* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A|red|B|blue|C|red}}
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* LBAS range: 1
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|-|Node D=
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Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
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* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A|red|B|blue|D|red}}
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* LBAS range: 2
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</tabber>
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==Phase 0.7: Gimmick 2==
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The following steps have to be performed to unlock the next phase.
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{|class="wikitable"
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! !! C1!! C2!! D1!! D2
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|-
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| Hard|| AS|| S|| S|| S
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|-
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| Medium|| ?|| ?|| ?|| ?
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|-
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| Easy|| ?|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?|| ?
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|}
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<tabber>
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|-|Node C1=
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Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
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* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink}}
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* LBAS range: 3
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{|class="wikitable"
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!      !! AS
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|-
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|Hard  || 486
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|-
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|Medium|| 431
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|-
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|Easy  || 378
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|-
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|Casual|| 254
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|}
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|-|Node C2=
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* STF/CTF: '''[[#Phase 1: Boss 1]]'s fleet, SLOW with 4+ CV(B/L)''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A|red|B|blue|C|red|C2|red}}
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* LBAS range: 2
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|-|Node D1=
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* CTF: '''2 CV(B), 1CVL, 2 CA(V), 1 CL/DD + 1 CA(V), 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A|red|B|blue|D|red|D1|pink}}
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* LBAS range: 2
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**[[ASW]] is required to secure the S rank.
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|-|Node D2=
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Refer to [[#Phase 1: Boss 1]]'s fleet for composition.
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* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A|red|B|blue|D|red|D2|pink}}
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* LBAS range: 3
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</tabber>
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==Phase 1: Boss 1==
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The boss is the new {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}, with up to 3 of them in Hard LD.
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<tabber>
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|-|Fast=
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* CTF/STF: '''2 (F)BB(V), 2-3 CV(B/L), 1-2 CAV/CL/DD + 0-2 CA(V)/CLT, 1 CL, 3-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
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**This is the most advised fleet, as it brings the best balance of power.
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**4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both.
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|-|Slow=
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* CTF: '''2 (F)BB(V), 2 CV(B/L), 2 CA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 3-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
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**Equivalent to the fast fleet, being more permisive for slow ships, but with one less carrier.
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**4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both.
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|-|CV Focus=
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* CTF: '''3 CV(B), 1 CVL, 1 CAV, 1 CL/DD + 1-2 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
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* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
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**This fleet brings the highest air power, helping reaching AS on the boss.
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**This fleet is not recommended, as it lacks a special attack and will struggle damaging the bosses
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</tabber>
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*LoS check: ??
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* LBAS range: 5
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* AP/AS:
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**307/690 (Hard pre-LD)
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**449/1008 (Hard LD)
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*Bringing an [[AACI]] and several [[OASW]] is recommended.
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**With air power that high, it is most likely that the boss will be fought under AD in last dance, requiring appropriate setups.
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*All LBAS should be sent to the boss, with 2 fighters and 2 bombers per base.
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*Using both an ASW node support expedition and a boss support expedition is recommended.
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*The use of [[Special Attacks]] is recommended, especially the [[Yamato]] touch, as this can be a fast fleet touch.
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*Using {{Smoke}} [[Smoke]]s can help pass through node {{MapRoute|C|red}} a bit in some cases.
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==Phase 2: TP==
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Phase 1 is a '''"[[Transport Operation]]"'''.
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* TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]]
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* Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}}
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*LoS check: 75 (Cn3, Hard)
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*LBAS range: 9
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*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet.
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*Bringing an [[AACI]] and several [[OASW]] is recomanded.
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==Phase 3: Boss 3==
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The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
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*The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]".
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<tabber>
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|-|AS Fleet=
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* Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]]
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* Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}}
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* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
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|-|No-AS Fleet=
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* Striking Force: '''4 SS(V), 1 CAV, 1 CL, 1 AV''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]]
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* Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}}
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</tabber>
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* LBAS range: 9
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* Having an [[AACI]] is recomanded.
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*[[PT boat]]s are present in the boss comp:
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{{Anti-PT Imp Setups}}
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Using the Ka-Tsu tanks attacks is mandatory in higher difficulties:
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{{:Ka-Tsu}}
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When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones.
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==Phase 4: Boss 4==
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The boss is the new {{EnemyLink|Abyssal I-go Water Princess}} submarine.
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* STF: '''1-2 BBV/CV(E), 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]]
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* Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}}
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**LoS check: ??
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**LBAS range: 10
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*As the flagship boss is a submarine, it is possible and heavily advised to focus the fleet on ASW only and snipe the boss.
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*As many [[OASW]] as possible ships should be utilized in the escort fleet.
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**The flagship should then be [[Hyuuga Kai Ni]], [[Kaga Kai Ni Go]], or any [[CVE]] Kai Ni, as they have good ASW stat in addition of being able to equip fighters.
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*The main fleet should maintain high [[ASW]], with additional roles such as:
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**One [[AACI]] ship,
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**{{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} on the flagship,
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**{{SPF}}/{{Fighter}} on the BBV/CAV/CL for air power
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**{{Smoke}} [[Smoke]]s for better on route survability.
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**LoS ships for routing.
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*The [[LBAS]] can be either:
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**ASW focused to kill the boss,
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**Surface focused to clear the boss escort or the pre-boss nodes.
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*As it is a combined fleet, it is possible to kill the submarine boss even on night battle.
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==Phase 4.5: Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss.
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*Debuff might be optional for most players, as the boss ASW snipe is generally enough to kill the boss.
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{|class="wikitable"
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!      !! A3!! C2!! D2!! F1!! O    !! S    !! X !! LBAS
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|-
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| Hard  || S || S || S || AS|| A+ x2|| A+ x2|| AS|| AS
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|-
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| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
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|-
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| Easy  || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
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|}
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<tabber>
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|-|Node A3=
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Refer to [[#Phase 0.3: Gimmick 1]]'s fleet for composition and routing.
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|-|Node C2 & D2=
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Refer to [[#Phase 0.7: Gimmick 2]]'s fleets for compositions and routings.
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|-|Node F1=
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Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
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{|class="wikitable"
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!      !! AS
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|-
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|Hard  || 684
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|-
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|Medium|| 431
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|-
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|Easy  || 378
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|-
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|Casual|| 254
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|}
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|-|Node O=
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Refer to [[#Phase 2: TP]]'s fleet for composition and routing.
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|-|Node S=
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Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing.
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|-|Node X=
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Refer to [[#Phase 4: Boss 4]]'s fleet for composition and routing.
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{|class="wikitable"
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!      !! AS
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|-
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|Hard  || 867
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|-
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|Medium|| 756
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|-
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|Easy  || 687
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|-
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|Casual|| 470
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|}
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* These are the highest values for AS taken from Last Dance Compositions, there's a chance AS value could be lower than the one shown in the table.
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|-|LBAS=
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* Set all 3 LBAS on defense with good [[interceptor]]s.
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</tabber>
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Once Debuff is complete the CG will change to the following:
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{|class="wikitable"
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![[Abyssal I-go Water Princess]]
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|-
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|<gallery>
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Enemy Full Abyssal I-go Water Princess Flagship.png|Regular
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Enemy Full Abyssal I-go Water Princess Flagship Damaged.png|Last Dance
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Enemy Full Abyssal I-go Water Princess Flagship Debuffed.png|Debuffed
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</gallery>
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|}
    
{{clear}}
 
{{clear}}
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