Changes

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*Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
 
*Route = {{MapRoute|A|red|C|violet|G|red|M|red}}
 
**Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
 
**Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
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*'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)'''
 
*'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)'''
 
*Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
 
*Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}}
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**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
 
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
 
**CA(V) can be replaced with CLT.
 
**CA(V) can be replaced with CLT.
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*'''1CA(V)/AV/CLT, 1CL, 4DD'''
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*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
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**Cheap light fleet with only 2 pre-boss battles
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**Without a BB, DDs with high surface combats stats (FP, armor) are preferred; they need to disable enemy ships or dodge/tank closing torpedoes on pre-boss nodes.
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**Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
 
</tabber>
 
</tabber>
  
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