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{{/Historical_Bonuses}}
 
{{/Historical_Bonuses}}
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==Map Overview==
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==Map overview==
Soon™
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E6 is a Combined fleet three-phase map consisting of two transport and three boss phases.
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* 3 [[LBAS]] are available on this map, only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.
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*This map uses 4 locks:
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** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet''' (from on E-4, reused on E-7),
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** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''European Expedition Advance Force''' (from on E-5),
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** [[File:{{ROOTPAGENAME}} Tag 9.png]] '''British Fleet Main Force''' (reused on E-7),
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** [[File:{{ROOTPAGENAME}} Tag 10.png]] '''British D-Day Landing Force''' (reused on E-7).
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* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|V|lightblue}}
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* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J1|darkorange|S|darkorange}}
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* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|C2|red|Q|red}}
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==Phase 0.5 - Unlock the Boss Node==
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{|class="wikitable"
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! !! B!! C2
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|-
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| Hard|| S x2 || A+ x3
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|-
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| Medium|| A+ x2|| A+ x2
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|-
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| Easy|| A+ x2|| A+ x2
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|-
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| Casual|| A+ x2|| A+ x2
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|}
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<tabber>
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|-|Node B=
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* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
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*ASW power is required.
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|-|Node C2=
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* Refer to [[#Phase 1 - Boss]]'s fleet for composition.
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* Route: {{MapRoute|1||A|blue|C|red|C1|red|C2|red}}
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**The enemy includes hard skin [[Installation]]s ([[Pillbox]]es) and requires specialized equipment to defeat.
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</tabber>
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==Phase 1 - Boss==
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* [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
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* Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}}
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* Can consider using 1 ASW LBAS to {{MapRoute|B|red}} to increase the passing rate.
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** Only 1 LBAS is needed for {{MapRoute|H|red}}
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* LBAS Range = 7 to boss AP/AS = 234/516
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==Phase 1.5 - Unlock the Boss Node==
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{|class="wikitable"
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! !! L!! M
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|-
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| Hard|| S x2|| AS x2
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|-
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| Medium|| A+ x2|| AS x2
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|-
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| Easy|| ?|| ?
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|-
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| Casual|| ?|| ?
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|}
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<tabber>
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|-|Node L=
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* Refer to [[#Phase 2 - Boss]]'s fleet for composition.
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* Route: {{MapRoute|2||I|red|J|red|K|blue|L|red}}
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**ASW power is required.
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|-|Node M=
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* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
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{|class="wikitable"
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!      !! AS
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|-
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|Hard  || 336
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|-
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|Medium|| 219
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|-
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|Easy  || 150
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|-
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|Casual|| 99
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|}
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</tabber>
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==Phase 2 - Boss==
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<tabber>
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|-|STF=
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* STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''3(F)BB(V), 1CV(B), 1CAV/CL/AV, 1CL
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**Escort: '''1CA(V)/AV/LHA, 1CL, 0-1CLT, 4-5DD
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* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
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**The use of a [[Special Attack]] is recommended.
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**If no CL is used in the main fleet, will pass through an air node at {{MapRoute|P|pink}}.
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|-|Mixed CTF=
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* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''2(F)BB(V) 2CV(B), 1CVL/CA(V)/AV/DD, 1CL
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**Escort: '''0-1CA(V), 1CL, 0-1CLT, 3-4DD
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* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
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**The use of a [[Special Attack]] is recommended.
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**If no CL is used in the main fleet, will pass through an air raid at {{MapRoute|P|pink}}.
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|-|Carrier CTF=
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* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''4CV(B), 1CAV, 1CL
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**Escort: '''1CA(V), 1CL, 0-1CLT, 3-4DD
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* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|P|pink|Q|red}}
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**If Slow or <5 CL+DD, will pass through extra battles at {{MapRoute|J1|darkorange|J2|pink}}
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</tabber>
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*The boss is a hard skin [[Installation]] ([[Pillbox]]) and requires specialized equipment to defeat.
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==Phase 2.5 - Unlock the Boss Node==
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{|class="wikitable"
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! !! V
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|-
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| Hard|| Reach
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|-
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| Medium|| Reach
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|-
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| Easy|| Reach
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|-
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| Casual|| Reach
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|}
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Node {{MapRoute|V|lightblue}}:
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<tabber>
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|-|Safe TCF=
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* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
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**Main: '''1AV/CAV/CL, 0-1 CL, 4DD
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**Escort: '''1CA(V)/CL/CLT, 1CL, 2-4DD
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* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
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**It is possible to only use 8 ships
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**Here, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4
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|-|Kuso TCF=
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* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
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**Main: '''4DD/DE
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**Escort: '''1CL, 3DD/DE
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* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
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**This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed,
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**It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock.
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|-|CTF=
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* Refer to [[#Phase 3 - Boss]]'s fleet for composition.
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* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
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* Route: {{MapRoute|3||R|red|S|darkOrange|T|pink|U|red|V|blue}}
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Using a CTF is possible but:
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*There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock
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*To prevent accidentally applying the wrong tag, it is recommended to pre-tag some ships on the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock, using the previously mentioned methods.
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*Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD
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**AR/AO/AV must be Kai or better remodel.
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</tabber>
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==Phase 3 - Boss==
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<tabber>
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|-|Aux Heavy=
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* CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
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**Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA
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**Escort: '''1CL, 0-1CLT/1CA(V), 2-3DD, 2AV/AO/LHA
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* Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}}
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*This is the most recommended fleet
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|-|Heavy=
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* CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
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**Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL
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**Escort: '''1CA(V), 1CL, 1CLT, 3DD
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* Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|X|red|Z|red}}
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|-|Aux Light=
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* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
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**Main: '''1FBB, 2CV(B), 1DD, 2AV
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**Escort: '''1CL, 3DD, 1AO, 1AV
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* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}}
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|-|Light=
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* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
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**Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL
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**Escort: '''1CL, 3DD, 1AO, 1AV
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* Route: {{MapRoute|3||R|red|T|pink|U|red|X|red|V|blue|Z|red}}
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</tabber>
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*LBAS range: 3
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*The use of a [[Special Attack]] is highly advised.
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*It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 "Aux" (AS/AV/AO/LHA/AR) at Kai+, with at least any 1 of [[Akitsushima Kai]]/AR/AO amongst them.
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* {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
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*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
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{{Anti-PT Imp Setups}}
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*Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|S|darkorange}} can help in surviving it.
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==Phase 3.5 - Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss
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{|class="wikitable"
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! !! H!! C2!! Q!! W!! P!! LBAS
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|-
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| Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x3
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|-
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| Medium|| A+|| -|| A+||A+ x2|| AS|| AS x2
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|-
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| Easy|| ?|| -|| ?|| ?|| ?|| ?
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|-
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| Casual|| ?|| -|| ?|| ?|| ?|| ?
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|}
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<tabber>
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|-|Node H=
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* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
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|-|Node C2=
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* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing.
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|-|Node Q=
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* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
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|-|Node W=
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*STF/CTF: Refer to [[#Phase 2 - Boss]]'s fleet for composition
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* STF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J1|darkOrange|W|red}}
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* CTF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J2|pink|W|red}}
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**Fleets must pass through {{MapRoute|K|blue}} before they can route to {{MapRoute|W|red}}
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|-|Node P=
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* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
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*The fleet must be a Slow CTF/STF and contain a '''max''' of 1CL
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**Alternatively, a fleet that contains at least 4(F)BB(V) or 3CV(B) can reach {{MapRoute|P|pink}} but may encounter extra battles
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{|class="wikitable"
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!      !! AS
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|-
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|Hard  || 240
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|-
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|Medium|| 219
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|-
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|Easy  || 150
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|-
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|Casual|| ?
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|}
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|-|Node LBAS=
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{|class="wikitable"
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!      !! AS
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|-
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|Hard  || 336
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|-
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|Medium|| 219
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|-
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|Easy  || 150
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|-
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|Casual|| 99
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|}
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</tabber>
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Once Debuff is complete the CG will change to the following:
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{|class="wikitable"
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![[Abyssal Stranded Landing Princess]]
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|-
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|<gallery>
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Enemy Full Abyssal Stranded Landing Princess.png|Regular
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Enemy Full Abyssal Stranded Landing Princess Damaged.png|Last Dance
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Enemy Full Abyssal Stranded Landing Princess Damaged Debuffed.png|Last Dance Debuffed
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</gallery>
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|}
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{|class="wikitable"
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![[Fortified Pillbox Princess]]
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|-
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|<gallery>
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Enemy Full Fortified Pillbox Princess.png|Regular
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Enemy Full Fortified Pillbox Princess Damaged.png|Last Dance
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</gallery>
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|}
    
==Enemy Compositions==
 
==Enemy Compositions==
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