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| ===Development Notes=== | | ===Development Notes=== |
− | * Based on data, development recipes appear to be about 10 times the equipment's scrap value. | + | * Based on data, development recipes appear to be at least about 10 times the equipment's scrap value. |
− | * Some secretary type may be needed to craft some specific equipment. | + | * The secretary used will directly affect the pool of equipment that can be crafted and the related rates. |
− | ** The secretary need not necessarily be capable of equipping the equipment. | + | * Some specific equipment can be crafted exclusively or at a higher rate with some specific ships or ships classes. |
− | * When developing equipment, the resource(s) spent the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then the Bauxite table. | + | ** In those cases, the crafting rate of the specific equipment may eat down the rate of other "common" equipment. |
− | **For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo, and 2 Bauxite, so in theory, it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is, therefore, either 20/10/10/20 or 10/10/20/20. | + | * Secretaries may craft some equipment they cannot equip. |
| + | * When developing equipment, the resource(s) spent the most determines which crafting table the game pulls the result from. If there is a tie, fuel/steel (same table) has the highest priority, followed by the ammo table, and then the bauxite table. |
| + | **For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 fuel, 1 ammo, and 2 bauxite, so in theory, it could be created by the 10/10/10/20 recipe, however, this plane is on the fuel/steel table, the minimum recipe for the development of such planes is, therefore, either 20/10/10/20 or 10/10/20/20. |
| * HQ level factors into development. A '''HQ level of 10 times the rarity''' of the equipment is needed to craft it. | | * HQ level factors into development. A '''HQ level of 10 times the rarity''' of the equipment is needed to craft it. |
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