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Fixed some typos and grammar.
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;Notes
 
;Notes
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficultly "farmable", please refer to each individual page for more details.  
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*[[#Other Consumables|Special resources]] are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
 
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
 
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
*Expected for screws, monthly expeditions are also omitted here, as even so they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
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*Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
**Please refer to the current event's page for more details on such addition.
 
**Please refer to the current event's page for more details on such addition.
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===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that [[Kinu Kai Ni]] have special behaviours in those cases.
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*Note that {{Ship/Link|Kinu/Kai Ni}} acts as though she has a built-in Landing Craft when calculating expedition rewards.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
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Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
   −
*Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
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*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
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If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
*It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
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*It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are ''critically damaged'', and then scrapped to save on resources (do not forget to remove their Drums before scrapping).
    
;Recommended Fleets
 
;Recommended Fleets
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! DD/AO/AV
 
! DD/AO/AV
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
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| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
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*Souya needs to:  
 
*Souya needs to:  
 
**Be on AGB form (last one),
 
**Be on AGB form (last one),
**Be max moded, especially her armor,
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**Be max modded, especially her armor,
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs,
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**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''',
**Carry as much '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
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**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
    
When setup like that, Souya can be sortie alone on [[1-3]],
 
When setup like that, Souya can be sortie alone on [[1-3]],
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==[[7-4]]==
 
==[[7-4]]==
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
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[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
*See the relevant page for more details.
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*See the 7-4 map page for more details.
    
==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}
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Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
    
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
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! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
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| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
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Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
   −
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
+
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control}}.
*This saves on spending resources while completing the take. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
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*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward.
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*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
*'''The Damage control is not consumed while doing this process.
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*'''The Damage Control is not consumed while doing this process.
*Once complete, remove the Damage control from the DD, that can now be scraped, and repeat.
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*Once complete, remove the Damage Control from the DD, that can now be scrapped, and repeat.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
   −
{{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}}
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{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
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! XX
 
! XX
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
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| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
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==[[1-4]]==
 
==[[1-4]]==
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
*Also rewads the same quantity of ammo {{Ammo}}, or {{Bauxite}}.
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*Also rewards a similar quantity of {{Ammo}} or {{Bauxite}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
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! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
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| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! CVL
 
! CVL
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|-|Scrapping=
 
|-|Scrapping=
'''[[Scrap]]ing''' unwanted drops is an excellent source of {{Steel}}.  
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'''[[Scrap]]ping''' unwanted drops is an excellent source of {{Steel}}.  
 
*Larger ships will provide more steel when scrapped.  
 
*Larger ships will provide more steel when scrapped.  
*Remember that any equiped gear will also be scraped in the process, adding some resources, unless the "unequip" switch is toggled.
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*Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled.
    
</tabber>
 
</tabber>
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! XX
 
! XX
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
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| {{Drum}} can serve as Landing Craft substitutes.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
|-
 
|-
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==[[7-4]]==
 
==[[7-4]]==
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
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[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
 
*See the relevant page for more details.
 
*See the relevant page for more details.
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! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
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| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
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*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
**No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
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**No CVL allowed and 1DD max, otherwise you will route away from {{MapRoute|A|green}}.
    
;Equipment Setups
 
;Equipment Setups
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| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
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*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.''
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
|-
 
|-
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| CL
 
| CL
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional geras if possible (especially true for 4 slots CL).
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| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
|-
 
|-
 
| AV
 
| AV
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=Other Consumables=
 
=Other Consumables=
Special resources are not detailed on this page, as they are difficultly "farmable", please refer to each individual page for more details:
+
Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:
 
*{{Irako}} [[Irako]],
 
*{{Irako}} [[Irako]],
 
*{{Mamiya}} [[Mamiya]],
 
*{{Mamiya}} [[Mamiya]],
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