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=== Tips ===
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===Tips===
 
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4.
 
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4.
 
*Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}.
 
*Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}.
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*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
 
*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
 
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
 
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
      
===Recommended Fleets===
 
===Recommended Fleets===
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**Weaker fleets with 100% boss routing, but may cause some issues reaching the boss.
 
**Weaker fleets with 100% boss routing, but may cause some issues reaching the boss.
 
</tabber>
 
</tabber>
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===Resource Nodes===
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{{MapRoute|D|green|G|green|H|green|I|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}.
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*''See [[Resource Node|here]] for more details.
    
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