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− | Air Reconnaissance is a mechanic introduced with map 6-3 that enables a chance at increased resources from specific nodes with the use of recon planes. | + | <noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]] |
| + | Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes. |
| + | *It also apearded on [[Summer 2015 Event]] E-5. |
| + | |
| | | |
| ==Details== | | ==Details== |
− | [[file:6-3_Map.png|right|thumb|350px|An example of recon nodes on map 6-3]]
| + | </noinclude> |
− | Air Reconnaissance allows your ships to gather additional resources from specific nodes marked with green lines marked with an X, provided your fleet is equipped with recon planes.
| + | On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows). |
− | *An animation will be shown with your recon planes flying to the node. If both Type 2 Flying Boat and other seaplanes are brought, Type 2 Flying Boat animation takes priority. | + | |
− | *Successful reconnaissance will reward additional resources upon winning with a B rank or higher at the boss node. If your fleet does not go to the boss node, reconnaissance rewards are forfeit. | + | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. |
− | *Success and critical success rates are dependent on which ships and what equipments are equipped. | + | **Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. |
− | **AVs have the highest success rates | + | **Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. |
− | **Type 2 Flying Boat has the highest success rates | + | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. |
− | **Akitsushima with a Type 2 Flying Boat appears to have the best rates
| + | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.''' |
| + | |
| + | The formula for Air Reconnaissance is: |
| + | {{Formula |
| + | |Title= Air Reconnaissance Success Formula |
| + | |Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} } |
| + | |Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses. |
| + | * <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot. |
| + | |Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}. |
| + | *For Great Success, the requirement is |
| + | {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | {{!}}valign="center"{{!}} <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math> |
| + | {{!}}} |
| + | :*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''. |
| + | }} |
| + | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] |
| + | To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. |
| + | |
| + | {| |
| + | |+ '''Rewards for Nodes G and H |
| + | |- style="vertical-align:top" |
| + | | |
| + | {|class="wikitable" style="text-align:center" |
| + | !colspan=3|Normal Success |
| + | |- |
| + | ! Item!!colspan=2| Chance to Obtain |
| + | |- |
| + | | 80{{Ammo}}|| 5 %||rowspan=3|30 % |
| + | |- |
| + | | 60{{Ammo}}|| 10 % |
| + | |- |
| + | | 50{{Ammo}}|| 15 % |
| + | |- |
| + | | 50{{Bauxite}}|| 5 %||rowspan=3|35 % |
| + | |- |
| + | | 40{{Bauxite}}|| 10 % |
| + | |- |
| + | | 30{{Bauxite}}|| 20 % |
| + | |- |
| + | | 1 {{DM}}||colspan=2| 35 % |
| + | |} |
| + | | |
| + | {|class="wikitable" style="text-align:center" |
| + | !colspan=3|Great Success |
| + | |- |
| + | ! Item!!colspan=2| Chance to Obtain |
| + | |- |
| + | | 200{{Ammo}}|| 5 %||rowspan=3|30 % |
| + | |- |
| + | | 150{{Ammo}}|| 10% |
| + | |- |
| + | | 100{{Ammo}}|| 15% |
| + | |- |
| + | | 150{{Bauxite}}|| 5%||rowspan=3|30 % |
| + | |- |
| + | | 100 {{Bauxite}}|| 10% |
| + | |- |
| + | | 80 {{Bauxite}}|| 15% |
| + | |- |
| + | | 4 {{DM}}|| 5 %||rowspan=3|40 % |
| + | |- |
| + | | 3 {{DM}}|| 10 % |
| + | |- |
| + | | 2 {{DM}}|| 25 % |
| + | |} |
| + | |} |
| + | <noinclude> |
| | | |
− | [[Category:Mechanics]]
| + | ==See Also== |
| + | {{Mechanics}} |
| + | </noinclude> |