Changes

m
Line 2: Line 2:     
==Mechanics==
 
==Mechanics==
<onlyinclude>{{Searchlight}} [[:Category:Searchlight|Searchlights]] are used to trigger a special [[Night Battle]] mechanic when equipped, playing a special animation and applying the following effects:
+
<onlyinclude>{{Searchlight}} '''[[:Category:Searchlight|Searchlights]]''' are used to trigger a special [[Night Battle]] mechanic when equipped, playing a special animation and applying the following effects:
 
*'''Attack accuracy''' and '''cut-in rates''' of the fleet are increased.
 
*'''Attack accuracy''' and '''cut-in rates''' of the fleet are increased.
 
*'''Cut-in rates''' of the enemy fleet are decreased.
 
*'''Cut-in rates''' of the enemy fleet are decreased.
*The enemy fleet will '''target''' and '''hit''' the ship that triggered the searchlight more often.
+
*The enemy fleet will '''target''' and '''hit''' the ship that triggered the searchlight more often, see ''[[Shooting Order and Targeting#Searchlights|here]].
 
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
 
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
*Multiple ships equipped with searchlights do not have stacking effects.
+
*Multiple ships equipped with searchlights do not have stacking effects.</onlyinclude>
   −
{{#switch:{{{tips}}}
+
==Listed By Stats==
|1= <nowiki  />
  −
|A few ways to use it:
  −
*Equip on ship in the '''flagship''' position.
  −
**Pros: The flagship will always open fire first (unless already heavily damaged), therefore it does not matter if it further takes damage. Useful if it's the last battle of the sortie.
  −
**Cons: The other ships can still cover for the flagship where applicable.
  −
*Equip on ship in the '''second''' position.
  −
**Pros: This setup does not suffer from the flagship cover aspect, and ship in the second slot still opens fire early.
  −
**Cons: May give the opponent 2 turns in a row if their flagship disables the searchlight carrier.
  −
*Equip on ship in the '''last''' position.
  −
**Pros: Allows ships that can't be relied on for night battle output to be useful in some ways, as the output doesn't matter if it doesn't get to them.
  −
**Cons: Likely to lose output in situations where every little bit counts (such as event maps).
  −
}}</onlyinclude>
  −
 
  −
==Listed by stats==
  −
*Green : Outstanding
  −
*Yellow : Above average
   
{{EquipmentComparisonKai
 
{{EquipmentComparisonKai
 
|iterator = equipmentByIcon|icon = 24
 
|iterator = equipmentByIcon|icon = 24
 
}}
 
}}
42,739

edits