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==Choose Equipment==
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==Equipment Chosing==
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While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
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While the above set-up guide recommend a type of equipment this section gives the general rules to choose the best equipment of a certain type.
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Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), as well as some more specific attributes, like:
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* [[Fit Bonuses]] (both visible and invisible),
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* [[Improvement]] {{Star}} stats,
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* Modifiers brought in certain mechanics, ranging from combat to routing,
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* Special mechanics induced by certain equipment...
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Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.
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Equipments of a same type are different by their "stat" in a wider range than the usual [[Stats]] shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons:
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Here, equipment stats are dispatched into 3 categories:
* When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
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* '''Primary Stats''': stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
* Some modifiers and mechanics may also be included.
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* '''Secondary Stats''': stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
 
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* '''Bonus Stats''': All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
 
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Equipments have a wide range of stats however not all of them have thesame level of importance.
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So, for the purpose of this guide the equipment "stats" have been arbitrarily dispatch into 3 categories:
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* '''Primary stats''': This is the stats that influence the effectiveness of the equipment in its main purpose
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* '''Secondary stats''': This is stats that influence the effectiveness of the equipment in other purpose than its main one.
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* '''Bonus stats''': All the other stats. These stats doesn't influence the effectiveness of the equipment.
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The rules for choosing the best equipment are as follow:
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# Take the equipment with the highest '''primary stats'''
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# If two equipments have the same primary stats take the one with the highest '''Secondary stats'''
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# '''Bonus stats''' can be ignored when choosing an equipment.
      
{|class="wikitable"
 
{|class="wikitable"
!colspan=6|Equipment stats category
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!colspan=6|Equipment Stats Category
 
|-
 
|-
!colspan=6|Main armament
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!colspan=6|Main Armament
 
|-
 
|-
 
!Icon
 
!Icon
!Equipment types
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!Equipment Types
!Primary stats
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!Primary Stats
!Secondary stats
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!Secondary Stats
!Note
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!Notes
 
|-
 
|-
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
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* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
* {{Range}} Range is only relevant in specific cases like when using [[Special Attack]]
   
|-
 
|-
 
|{{GreenGunDP}}
 
|{{GreenGunDP}}
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|-
 
|-
 
|{{GreenGunMG}}
 
|{{GreenGunMG}}
|[[AA Gun|Anti-Aircraft Guns]]
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|[[AA Gun]]
 
|{{AA}}
 
|{{AA}}
 
|{{Firepower}} {{Hit}}
 
|{{Firepower}} {{Hit}}
 
|
 
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* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]]
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* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[AARB|certain ships]]
 
* Having an good [[AACI]] takes priority over stats
 
* Having an good [[AACI]] takes priority over stats
 
|-
 
|-
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|rowspan=2|{{Firepower}} {{Hit}}
 
|rowspan=2|{{Firepower}} {{Hit}}
 
|rowspan=2|
 
|rowspan=2|
* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Combat/Night_Battle#Original_Cut-ins|Cut-in]]
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* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Cut-in]]
 
|-
 
|-
 
|[[Midget Submarine]]
 
|[[Midget Submarine]]
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|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|{{ASW}}
 
|{{ASW}}
|{{Hit}} [[Anti-Submarine_Warfare#Damage_Calculation|Armor Penetration]]
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|{{Hit}} [[ASW Synergy|Armor Penetration]]
 
|
 
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* Having [[OASW]] takes priority over stats (Link?)
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* Having [[OASW]] takes priority over stats
* When already having [[OASW]], then [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats
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* When already having [[OASW]], then [[ASW Synergy]] takes priority over stats
 
|-
 
|-
 
!colspan=6|Aircraft
 
!colspan=6|Aircraft
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|[[Dive Bomber]]  
 
|[[Dive Bomber]]  
 
|{{Dive}}  
 
|{{Dive}}  
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
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|[[AAR]] {{Double Chevron}} {{Firepower}}
 
|rowspan=2|
 
|rowspan=2|
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
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* If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
 
|-
 
|-
 
|[[Fighter-Bomber]] and [[Jets]]
 
|[[Fighter-Bomber]] and [[Jets]]
 
|{{AA}}
 
|{{AA}}
|{{Dive}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
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|{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}}
 
|-
 
|-
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|[[Torpedo Bomber]]
 
|[[Torpedo Bomber]]
 
|{{Torpedo}}  
 
|{{Torpedo}}  
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
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|[[AAR]] {{Double Chevron}} {{Firepower}}
 
|
 
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* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
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*If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
 
|-
 
|-
 
|{{GreenPlane}} {{Night Fighter Aircraft}}
 
|{{GreenPlane}} {{Night Fighter Aircraft}}
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|-
 
|-
 
|{{YellowPlane}}
 
|{{YellowPlane}}
|[[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]]
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|[[Carrier Recon]]
 
|{{LOS}} {{Hit}}
 
|{{LOS}} {{Hit}}
 
|{{Firepower}}
 
|{{Firepower}}
 
|
 
|
* Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''.
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*Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''
 
|-
 
|-
 
|{{Seaplane}} {{Night Recon}}
 
|{{Seaplane}} {{Night Recon}}
|[[SPR|Seaplanes Recon]]
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|[[SPR|Seaplane Recon]]
 
|rowpsna=2|{{LOS}} {{Hit}}
 
|rowpsna=2|{{LOS}} {{Hit}}
 
|{{Firepower}}
 
|{{Firepower}}
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|-
 
|-
 
|{{SPB}}
 
|{{SPB}}
|[[SPB|Seaplane Bombers]]
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|[[SPB|Seaplane Bomber]]
| {{LOS}} {{Dive}}
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|{{LOS}} {{Dive}}
|{{Double Chevron}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]]
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|{{Double Chevron}} [[AAR]]
 
|-
 
|-
 
|{{SeaplaneFighter}}
 
|{{SeaplaneFighter}}
|[[SPF|Seaplane Fighters]]
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|[[SPF|Seaplane Fighter]]
| {{AA}}  
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|{{AA}}  
| {{Double Chevron}}
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|{{Double Chevron}}
 
|
 
|
 
|-
 
|-
 
|{{Autogyro}} {{ASWPlane}}
 
|{{Autogyro}} {{ASWPlane}}
| [[:Category:Aircraft with with 7+ ASW stat|ASW planes]]
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|[[ASW Aircraft]]
| {{ASW}}
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|{{ASW}}
 
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|
 
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|
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|Rowspan=2|{{Radar}}
 
|Rowspan=2|{{Radar}}
 
|[[Surface Radar]]
 
|[[Surface Radar]]
| {{LOS}}  
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|{{LOS}}  
| {{Hit}} {{AA}}  {{Firepower}}  
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|{{Hit}} {{AA}}  {{Firepower}}  
 
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* Because of [[AACI]] priority, you may equip some radar without {{AA}}.
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*Because of [[AACI]] priority, radar without {{AA}} may be choosed
 
|-
 
|-
 
|[[Air Radar]]
 
|[[Air Radar]]
| {{AA}}  
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|{{AA}}  
 
|{{Hit}} {{LOS}}
 
|{{Hit}} {{LOS}}
 
|
 
|
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|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
| [[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
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|[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
 
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|
 
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* The best equipment can change depending on the ennemy installation.
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* The best equipment can change depending on the enemy installation
 
|-
 
|-
 
|{{ArmorEquipment}}
 
|{{ArmorEquipment}}
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|
 
|
 
|
 
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* The Evasion {{Evasion}} malus is negligeable and can be ignored.
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* The Evasion {{Evasion}} malus is negligible and can be ignored
 
|-
 
|-
 
|{{Turbine}}
 
|{{Turbine}}
|[[:Category:Engines|Engines]]
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|[[Engine Improvement]]
 
|{{Speed}}
 
|{{Speed}}
 
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|
 
|
 
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* The {{Evasion}} of {{Turbine}} is negligeable and shouldn't be the main purpose of equiping it.
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* The {{Evasion}} of {{Turbine}} is negligible and shouldn't be the main purpose of equipping it
 
|-
 
|-
 
|colspan=2|All Other Equipment
 
|colspan=2|All Other Equipment
|colspan=4|Is generaly a case by case basis, the stats are just irrelevent or simply there's like one or two equipments of this type
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|colspan=4|Are chosen on a case-by-case basis, being often bounded to some specific mechanics
 
|}
 
|}
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;Notes
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*{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]].
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