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Equipments of a same type are different by their "stat" in a wider range than the usual stats shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons:
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Equipments of a same type are different by their "stat" in a wider range than the usual [[Stats]] shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons:
 
* When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
 
* When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
 
* Some modifiers and mechanics may also be included.
 
* Some modifiers and mechanics may also be included.
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|-
 
|-
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
|[[Main Gun]]
+
|[[Main Gun]] & [[Secondary Gun]]
 
|{{Firepower}}
 
|{{Firepower}}
 
|{{Hit}}
 
|{{Hit}}
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|{{GreenGunDP}}
 
|{{GreenGunDP}}
 
|[[High-Angle Gun]]
 
|[[High-Angle Gun]]
|{{AA}} {{Firepower}}  
+
|{{AA}}  
|{{Hit}}
+
|{{Firepower}} {{Hit}}
 
|
 
|
 
* Having an good [[AACI]] takes priority over stats
 
* Having an good [[AACI]] takes priority over stats
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|{{Firepower}} {{Hit}}
 
|{{Firepower}} {{Hit}}
 
|
 
|
*Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]]
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* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]]
 
* Having an good [[AACI]] takes priority over stats
 
* Having an good [[AACI]] takes priority over stats
 
|-
 
|-
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|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|{{ASW}}
 
|{{ASW}}
|{{Hit}} Armor Penetration
+
|{{Hit}} [[Anti-Submarine_Warfare#Damage_Calculation|Armor Penetration]]
 
|
 
|
 
* Having [[OASW]] takes priority over stats (Link?)
 
* Having [[OASW]] takes priority over stats (Link?)
* When having [[OASW]] [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats
+
* When already having [[OASW]], then [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats
 
|-
 
|-
 
!colspan=6|Aircraft
 
!colspan=6|Aircraft
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|-
 
|-
 
|rowspan=2|{{RedPlane}} {{JetFighterBomber1}}
 
|rowspan=2|{{RedPlane}} {{JetFighterBomber1}}
|[[Dive Bomber]] {{Double Chevron}}
+
|[[Dive Bomber]]  
 
|{{Dive}}  
 
|{{Dive}}  
|rowspan=2|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Firepower}}
+
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
 
|rowspan=2|
 
|rowspan=2|
 
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
 
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
 
|-
 
|-
 
|[[Fighter-Bomber]] and [[Jets]]
 
|[[Fighter-Bomber]] and [[Jets]]
|{{Dive}} {{AA}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]]
+
|{{AA}}
 +
|{{Dive}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
 
|-
 
|-
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|[[Torpedo Bomber]]
 
|[[Torpedo Bomber]]
|{{Torpedo}} {{Double Chevron}}
+
|{{Torpedo}}  
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Firepower}}
+
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
 
|
 
|
 
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
 
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
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|{{Firepower}}
 
|{{Firepower}}
 
|
 
|
 +
* Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''.
 
|-
 
|-
 
|{{Seaplane}} {{Night Recon}}
 
|{{Seaplane}} {{Night Recon}}
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|[[SPB|Seaplane Bombers]]
 
|[[SPB|Seaplane Bombers]]
 
| {{LOS}} {{Dive}}
 
| {{LOS}} {{Dive}}
|{{Hit}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]]
+
|{{Double Chevron}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]]
 
|-
 
|-
 
|{{SeaplaneFighter}}
 
|{{SeaplaneFighter}}
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|Rowspan=2|{{Radar}}
 
|Rowspan=2|{{Radar}}
 
|[[Surface Radar]]
 
|[[Surface Radar]]
| {{LOS}} {{Hit}}
+
| {{LOS}}  
|rowspan=2| {{Firepower}}
+
| {{Hit}} {{AA}}  {{Firepower}}  
 
|
 
|
 +
* Because of [[AACI]] priority, you may equip some radar without {{AA}}.
 
|-
 
|-
 
|[[Air Radar]]
 
|[[Air Radar]]
| {{AA}} {{LOS}} {{Hit}}
+
| {{AA}}  
 +
|{{Hit}} {{LOS}}
 
|
 
|
 
|-
 
|-
 
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
| Anti-installation modifiers
+
| [[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
 
|
 
|
|* The best equipment can change depending on the ennemy installation.
+
|
 +
* The best equipment can change depending on the ennemy installation.
 
|-
 
|-
 
|{{ArmorEquipment}}
 
|{{ArmorEquipment}}
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|{{Armor}}
 
|{{Armor}}
 
|
 
|
|* The Evasion {{Evasion}} malus is negligeable and can be ignored.
+
|
 +
* The Evasion {{Evasion}} malus is negligeable and can be ignored.
 
|-
 
|-
 
|{{Turbine}}
 
|{{Turbine}}
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