Changes

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Line 101: Line 101:  
* With low accuracy, a disproportionately high amount of successful hits will be "criticals".
 
* With low accuracy, a disproportionately high amount of successful hits will be "criticals".
   −
===Crit Display===
+
===Damage Animations===
 
When a ship takes a hit, the game will display the damage animation  following in 3 possible outcomes (e.g. with 25 damages):
 
When a ship takes a hit, the game will display the damage animation  following in 3 possible outcomes (e.g. with 25 damages):
 
* {{TextGlow|'''miss'''|red|text-colour=white|glow-size=2px}} (no damage),
 
* {{TextGlow|'''miss'''|red|text-colour=white|glow-size=2px}} (no damage),
Line 112: Line 112:  
The displayed damage status is as followed:
 
The displayed damage status is as followed:
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
!colspan=2|Display behavior
+
!colspan=2|Display Behavior
 
|-
 
|-
 
!Damage Dealt
 
!Damage Dealt
!Damage Display
+
!Damage Displayed
 +
|-
 +
|Miss
 +
|Miss displayed normally
 
|-
 
|-
 
|0
 
|0
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