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* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
** However improvement that give "Yasen" is taken into account.
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** However improvements that provide damage during Night Battle is taken into account during such.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
* The Armor Percing modifier (post-cap) is effective against installation.
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* The Armor Piercing modifier (post-cap) is effective against installation.
    
==Calculation==
 
==Calculation==
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===General multiplicative bonuses===
 
===General multiplicative bonuses===
These bonuses are the only ones that depend on the enemy targeted.
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These bonuses depend on the enemy targeted, as well as the equipment used.
    
{|class="wikitable" style="font-weight:bold; text-align:center"
 
{|class="wikitable" style="font-weight:bold; text-align:center"
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'''Notes'''
 
'''Notes'''
 
* The Improvement Bonus takes the average for all Landing Crafts equipped on the ship.
 
* The Improvement Bonus takes the average for all Landing Crafts equipped on the ship.
* The Improvement Bonus takes the average for all Kami equipped on the ship.
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* The Improvement Bonus takes the average for all Amphibious Tanks equipped on the ship.
* The devs have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing crafts' morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
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* The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing crafts' morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
 
<references/>
 
<references/>
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===Land Base Bonus===
 
===Land Base Bonus===
For the formula see the [[Land-Based Air Squadron#Attack Power|LBAS]] page. The bonuses work for all bombers on the land base (except maybe [[jets]]).
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For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] page. The bonuses work for all bombers on the land base (except maybe [[jets]]).
    
{|class="wikitable" style="font-weight:bold; text-align:center"
 
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|}
 
|}
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===Air strike===
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===Air Strike===
   −
We are lacking information on opening air-strike.
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We are currently lacking information on how modifiers affect opening air-strikes.
    
=Equipment Setups=
 
=Equipment Setups=
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