Changes

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* <math>\text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = 55 + 2\sqrt{\text{Evasion}_\text{base} - 65}</math>
 
* <math>\text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = 55 + 2\sqrt{\text{Evasion}_\text{base} - 65}</math>
   −
<math>\text{Evasion %} = \text{Mod}_\text{searchlight} \times \left[ \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} - \text{Mod}_\text{fuel} \right]</math>
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Capped evasion is then modified by post-cap modifiers:
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<math>\text{Evasion %} = \text{Mod}_\text{searchlight} \times \left[ \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{vanguard} - \text{Mod}_\text{fuel} \right]</math>
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* <math>\text{Mod}_\text{searchlight}</math> is the searchlight evasion penalty. It is <math>0.2</math> for any ship equipped with a searchlight (even if not triggered) and <math>1.0</math> otherwise.
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* <math>\text{Mod}_\text{sonar}</math> is the sonar improvement modifier that '''only applies to''' opening and closing torpedo attacks. It is <math>0</math> otherwise.
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** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math>
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* <math>\text{Mod}_\text{CA}</math> is the heavy/aviation cruiser night battle evasion bonus. It is <math>5</math> for heavy/aviation cruisers and <math>0</math> otherwise.
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* <math>\text{Mod}_\text{vanguard}</math> is the Vanguard evasion bonus. This is different from the formation modifier that gets taken into account for base evasion. Bonuses are:
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** For ships at the top (slots 1-2 or 1-3): Non-destroyers get a 5% bonus. Destroyers get a 20% bonus.
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** For the rest of the ships at the bottom (slots 3-5 or 4-7): Non-destroyers get a 20% bonus. Destroyers get a 40% bonus.
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* <math>\text{Mod}_\text{fuel}</math> is the remaining fuel penalty.
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** <math>\text{Mod}_\text{fuel} = 75 - \text{Fuel}</math>
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** If fuel is above 75%, the penalty is 0.
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** The penalty is an integer and not a percentage.
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{| class="wikitable"
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|+ Remaining Fuel Penalty
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|-
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!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"|Remaining Fuel
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!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref>
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!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Penalty
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"|80%
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|style="text-align: center; border-style: solid; border-width: 1px;"|2nd Battle
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|style="text-align: center; border-style: solid; border-width: 1px;"|0
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"|60%
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|style="text-align: center; border-style: solid; border-width: 1px;"|3rd Battle
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|style="text-align: center; border-style: solid; border-width: 1px;"|15
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"|40%
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|style="text-align: center; border-style: solid; border-width: 1px;"|4th Battle
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|style="text-align: center; border-style: solid; border-width: 1px;"|35
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"|20%
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|style="text-align: center; border-style: solid; border-width: 1px;"|5th Battle
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|style="text-align: center; border-style: solid; border-width: 1px;"|55
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"|0%
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|style="text-align: center; border-style: solid; border-width: 1px;"|6th+ Battle
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|style="text-align: center; border-style: solid; border-width: 1px;"|75
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|-
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|}<references/>
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{{clear}}
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'''Important Notes'''
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* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test.
    
=Special Cases=
 
=Special Cases=
 
==PT Imps==
 
==PT Imps==
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