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− | =Node Guide=
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− | {| class="wikitable mw-collapsible mw-collapsed"
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− | !type
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− | !icon
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− | !name
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− | !mechanics
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− | |-
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− | ! rowspan="8"|Passive
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− | | Blue
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− | | Nothing happens
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− | |-
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− | | Repair
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− | | Nodes where [[Akashi]] or [[Akitsushima Kai]] can trigger the [[Emergency Anchorage Repairs]] mechanic to repair the fleet.
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− | | Branching
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− | | The player needs to manually select one of two nodes where to route.
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− | | Resource
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− | | Resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) or a consumable ({{IR}}{{IC}}{{DM}}) are obtained.
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− | *Only one type of resource or consumable is given.
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− | *The resources are kept only if the next combat node is cleared.
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− | |-
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− | | Storm
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− | | Some Fuel {{Fuel}} or Ammo {{Ammo}} are lost
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− | |-
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− | | Air Reconnaissance
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− | | Exclusive to [[6-3]]
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− | *See [[World 6/6-3#Air_Reconnaissance_Mechanic|here]] for more detail.
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− | *Can reward some Ammo {{Ammo}}, Bauxite {{Bauxite}}, or Devmats {{DM}}
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− | | Port
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− | | Seen on [[1-6]] & [[7-4]]
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− | *Reaching it will end the map.
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− | *Can sometimes give resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}).
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− | **Gives usually more resources than regular Resource nodes.
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− | **Can give several types of resources at the same time.
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− | |-
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− | | TP point
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− | | Exclusive to event maps with [[Transport Operation]].
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− | |-
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− | ! rowspan="4"|Surface
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− | | Battle
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− | | Standard Surface battle
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− | *Include a day and potentially a night phase.
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− | *See [[Combat]] for more detail.
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− | | Submarine
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− | | Surface battle with only ASW fighting.
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− | *An abyssal submarine will appear above the said node when the feet reaches it.
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− | *Not all battle nodes with only submarines are Submarine nodes
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− | |-
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− | | Night Battle
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− | | A surface node where only the night phase is played.
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− | | Boss
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− | | A surface node at the end of a map.
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− | *The may enemy (often the boss itself) will appear above the node when the fleet reaches it.
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− | *Maybe linked to a map HP bar, where killing or just damaging the flagship will also deplete the bar.
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− | ! rowspan="3"|Air
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− | | Air-Raid
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− | | A battle where only aircraft are used.
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− | *The enemy fleet cannot be damaged but by [[LBAS]] planes.
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− | *AA mechanics like [[AACI]] can also be triggered.
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− | | Air-Battle
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− | | Sen on [[1-6] and [[5-2]]
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− | *Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
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− | *If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.
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− | |-
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− | | Air-Ambush
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− | |}
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| =Unlokings= | | =Unlokings= |
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