Changes

Line 113: Line 113:  
* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
 
* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
 
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
 
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
** This is the only place heavy cruiser will be utilized in this map.
+
** The fleet will need to be fast, have a (F)BB, and 2 CAs to route towards H1.
 
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**This will be the only segment where you'll need CAs for the map.
 +
** H2 is a surface fight with a CVL present in the fleet.
 
|-|Node O1=
 
|-|Node O1=
 
* '''1CL, 5DD
 
* '''1CL, 5DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}}
 
** Similar fleet use route N.
 
** Similar fleet use route N.
 +
** O2 will be a surface fleet against battleships, use vanguard to minimize damage.
    
|-| Node O3=
 
|-| Node O3=
* '''1FBB, 1CV, 1CL, 3DD
+
* '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD
 
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
 
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
** Focus on AA on the fleet to survive and get to the air raid node.
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** Focus on AA on the fleet and consider making your carrier a fighter mule to survive and get to the air raid node.
 
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** Land base should be a fighter sweep with a distance of 5
 +
** Alternatively, you can also consider using some bombers in your LBAS to attempt to wipe out the carriers to make obtaining AS easier.
 
|-|Node O4=
 
|-|Node O4=
 
* '''1CL, 5DD
 
* '''1CL, 5DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
 
** Same fleet for O1 but go to O4 from O instead.  
 
** Same fleet for O1 but go to O4 from O instead.  
 +
**Bring 1-2 ASW capable ships
 
</tabber>
 
</tabber>
 +
 +
Once all conditions are met, the path to the next set of nodes will unlock to explore.
    
==Gimmick 3: Unlock {{MapRoute|V3|red}}==
 
==Gimmick 3: Unlock {{MapRoute|V3|red}}==
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