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Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
 
Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
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Below is an explanation of each requirement:
      
<tabber>
 
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* Organize your CVL to have all Fighters
 
* Organize your CVL to have all Fighters
 
* Also include Seaplane fighters on your AV/CL
 
* Also include Seaplane fighters on your AV/CL
* LBAS Fighter Sweep is recommened
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* If you struggle to reach the AS requirement, you can consider sending a Fighter Sweep LBAS to this node
*If you don't have strong fighters and lack SPFs for your CL or AV, consider a 2nd CVL, however you will travel to node  {{MapRoute|E|red}} in additions to the nodes above.
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* You can also consider a second CVL instead of the CL/AV, but you will take {{MapRoute|E|red}} in addition to the nodes above.
 
|-|Node P=
 
|-|Node P=
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
    
* Fleet should be armed for surface combat.  
 
* Fleet should be armed for surface combat.  
* Having 1 ASW ship for Node B is optional but preferred.
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* Having 1 ASW ship for Node B is optional but recommended.  
* Use Diamond formation on node A and Vanguard on Node B and L, then line ahead at Node P.  
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* Node P is a combined fleet that contains an [[Aircraft Carrier Water Demon]], but is filled with a light escort. Therefore A-Ranks should be not too difficult to achieve
* Node P is a combined fleet that while contains an [[Aircraft Carrier Water Demon]] is filled with relatively weak ships that can be easily beaten to achive the A rank required.
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* LBAS to help increase the pass rate on {{MapRoute|L|red}} or to help with {{MapRoute|P|red}} can be considered
* Sortie LBAS and In route is not entirely necessary, but can be helpful.
   
|-|Air Defense=
 
|-|Air Defense=
 
* AS requirement: 269 - 326
 
* AS requirement: 269 - 326
 
* Can be done passively while doing anything between phase 1 to 1.5
 
* Can be done passively while doing anything between phase 1 to 1.5
* Hard contains High Altitude Plane bonuses for the enemy, bring rocket interceptors if possible.
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* Hard contains High Altitude Planes for the enemy, bring [[:Category:High Altitude Interceptors|High Altitude Interceptors]] if possible.
 
<br>
 
<br>
 
'''Beginner Strategies'''
 
'''Beginner Strategies'''
 
<br>
 
<br>
Newer Players who are trying to clear this section on Hard may find it difficult if they do not have a Rocket Interceptor and highly trained land base interceptors as they will have to compete against the High Attitude Bomber bonus the enemy fleet's air power will have.  
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If you dont have access to High Altitude Interceptors, your effective Interception power is halved. You need 539 Air Power to AS the easiest Air raid.
<br> <br>However it is still remotely possible to clear under this method if you can meet a few requirements:
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<br> <br>To get AS regardless, you need to have at least the following, setting both bases to defend:
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* Consider 7 Prototype Reppu and one +11 AA Plane or Interceptor  
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* 7x 10+ AA and one 11+ AA Plane or Interceptor  
* Alternatively, if you have British BB, you can consider making Spitfires and training them to >>
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* The above only works against the weakest composition, stronger planes can also take on harder ones.
* From there you will need to wait for the weakest Land Base attack to occur and hope for AS
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* Therefore you might need to rerun this map until you roll the desired enemy air raid composition.
* '''If your unable to achieve this, consider dropping to Normal difficulty'''
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* '''If you are mathematically unable to achieve this, consider dropping to Normal difficulty or obtaining the required planes via Development/Improvement or Quests'''
 
</tabber>
 
</tabber>
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Once all conditions are met, the path to Node U is open.
      
==Phase 2: Eliminate the Wo-class Carrier Fleet==
 
==Phase 2: Eliminate the Wo-class Carrier Fleet==
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