Changes

554 bytes added ,  3 years ago
Equipment Icons updade. SPF, Jets and LBAS planes need to be added.
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*{{Template:Seaplane}} Light Green Plane: [[List of Seaplanes by stats|Seaplane]] Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in [[Aerial Combat#Fighter Combat|Air Superiority]] and Bombing.
 
*{{Template:Seaplane}} Light Green Plane: [[List of Seaplanes by stats|Seaplane]] Bomber and Reconnaissance Seaplane are equippable by a wide variety of ships for both Artillery spotting and participation in [[Aerial Combat#Fighter Combat|Air Superiority]] and Bombing.
 
**{{LargeFlyingBoat}} Flying Boats only participate in bombing if other planes are present, and are only able to be equipped by [[Akitsushima]].
 
**{{LargeFlyingBoat}} Flying Boats only participate in bombing if other planes are present, and are only able to be equipped by [[Akitsushima]].
*{{Template:Autogyro}}{{Template:ASWPlane}}Autogyros and ASW Planes are only useful against Submarines.
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*{{Template:Autogyro}}{{Template:ASWPlane}} Autogyros, Helicopters and ASW Planes are only useful against Submarines.
    
===Color-coded Naval Guns===
 
===Color-coded Naval Guns===
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**{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW.
 
**{{Template:Sonar}} SONAR provides both an accuracy bonus and a bonus to ASW.
 
**When two or all different types of the above ASW equipment are combined, [[Combat#ASW_Synergy|ASW power is boosted]].
 
**When two or all different types of the above ASW equipment are combined, [[Combat#ASW_Synergy|ASW power is boosted]].
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**{{Template:DepthCharge}} Depth Charges provide a bonus to ASW.
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**{{Template:DepthCharge}} The new [[Type 2 12cm Mortar Kai]]s, [[Type 3 Depth Charge Launcher (Concentrated Deployment)]], [[Prototype 15cm Nonuple ASW Rocket Launcher]], [[RUR-4A Weapon Alpha Kai]] and [[Lightweight ASW Torpedo (Initial Test Model)]] don't count for the ASW synergy bonus.
    
*{{Template:Radar}} RADARs provide increased accuracy, and also help against aircraft
 
*{{Template:Radar}} RADARs provide increased accuracy, and also help against aircraft
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*{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns.
 
*{{AntiAircraftFireDirector}} Anti-Aircraft Fire Directors allow the use of [[Aerial Combat#Anti-Air Cut in|Anti-Air Cut In]]s in combination with High-Angle guns.
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*{{CommandFacility}} The [[Fleet Command Facility]] and [[Striking Force Fleet Command Facility]] allow for ships in a combined fleet or strike force respectively to retreat when critically damaged.
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*{{CommandFacility}} The [[Fleet Command Facility]], [[Striking Force Fleet Command Facility]] and [[Elite Torpedo Squadron Command Facility]] allow for ships in a combined fleet, strike force, or DD fleets respectively to retreat when critically damaged.
    
*{{Template:Turbine}} Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship speed/
 
*{{Template:Turbine}} Turbines and boilers can be equipped on any ship. They increase evasion, and when combined, also provide a boost to ship speed/
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*{{Template:GreenAmmo}} [[Type 3 Shell]]s confer a small AA bonus, but are primarily utilized against soft Installations.
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*{{Template:GreenAmmo}} [[Type 3 Shell]]s and [[Type 3 Shell Kai]]s confer a small AA bonus, but are primarily utilized against soft Installations.
 
*{{Template:RedAmmo}} AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets.
 
*{{Template:RedAmmo}} AP Shells increase firepower, allow for AP Cut-Ins and confer an additional post-cap firepower bonus against most hard targets.
*{{AntiGroundArtillery}} The [[WG42]] confers a flat firepower bonus against installation targets, subsequent WG42s on the same ship will encounter diminishing returns
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*{{AntiGroundArtillery}} The [[WG42]], and [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]]s confers a flat firepower bonus against installation targets.
 
*{{Template:EmergencyRepair}} Damage control items are single-use, and prevent ships from sinking.
 
*{{Template:EmergencyRepair}} Damage control items are single-use, and prevent ships from sinking.
 
*{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost
 
*{{Template:ArmorEquipment}} Torpedo Bulges increase armor at a small evasion cost
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*{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase
 
*{{AviationPersonnel}} [[Skilled Carrier-based Aircraft Maintenance Personnel]] (SCAMP) extends the range of carriers, allowing them to attack earlier in the shelling phase
 
*{{AviationPersonnel}} [[Night Operation Aviation Personnel]] along with its [[Night_Operation_Aviation_Personnel_%2B_Skilled_Deckhands|superior version]] allow carriers to shell at night when equipped with a night-operations capable plane
 
*{{AviationPersonnel}} [[Night Operation Aviation Personnel]] along with its [[Night_Operation_Aviation_Personnel_%2B_Skilled_Deckhands|superior version]] allow carriers to shell at night when equipped with a night-operations capable plane
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*{{AviationPersonnel}} [[Arctic Gear & Deck Personnel]] is needed for CV/CVB/CVL to sortie in "Arctic Maps"
 
*{{Rations}} Rations restore morale during sorties.
 
*{{Rations}} Rations restore morale during sorties.
*{{Supplies}} [[Maritime Resupply]] allows for [[Hayasui]] to restore fuel and ammo to ships during a sortie.
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*{{Supplies}} [[Maritime Resupply]] allows for [[AO]] to restore fuel and ammo to ships during a sortie.
    
==IJN ship-naming conventions==
 
==IJN ship-naming conventions==
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