World 7/7-2

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World 7-2: タウイタウイ泊地沖 Tawi-Tawi Anchorage Sea

Strategy Name
セレベス海戦闘哨戒 (Celebes Sea Combat Patrol)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
我が機動部隊の出撃拠点であるタウイタウイ泊地沖に敵戦力の跳梁が確認されている。哨戒を厳として、これらを制圧せよ!
Our Naval Task Force has detected an enemy force closing in on Tawi-Tawi Ancorage. Conduct a Combat patrol to take them out!

Stage Guide

7-2 Branching Rules Part 1
Nodes Rules
Start
A
  • Do not meet the requirements to go to either B or C.
B
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to C.
    • Amount of DE+DD ≥ 2
    • Amount of CV(B) ≤ 1
    • Amount of (F)BB(V)+CV(B) ≤ 3
    • Amount of CL+CT ≤ 2
    • No SS(V)
C
  • Meet ALL of the following requirements:
    • Amount of DE+DD ≥ 3
    • Amount of ships in fleet ≤ 5
    • Amount of ships in fleet ≤ 4 OR DE ≥ 3
    • Amount of CL+CT ≤ 1
    • No (F)BB(V) or CV(B)
    • No SS(V)
C
D
  • Meet ANY of the following to FORCE node D
    • (F)BB(V)+CV(B) ≥ 2
    • Fleet contains AO
  • If the amount of ships in fleet = 6
    • Go to D if fleet contains (F)BB(V), CV(B) or DD+DE ≤ 3
    • Go to E if DD+DE ≥ 4
  • If the amount of ships in fleet = 5
    • Go to E if DD+DE ≥ 4 OR DE ≥ 3
    • Otherwise, D
  • If the amount of ships in fleet ≤ 4
    • Go to E if DD+DE = 3 OR DE ≥ 2
    • Otherwise, D
E
E
F
  • Always node G if fleet contains only 5 ships
  • Random routing if the amount of ships in fleet is not 5 AND CL ≥ 2 (More likely to go to F)
  • If the fleet contains 6 ships
    • Go to G if DE ≥ 3
    • Go to F if the fleet contains (F)BB(V), CV(L/B), CLT or CA(V) AND Fail the LoS check (≤ 46 F33 Cn4)
  • Otherwise, G
G


7-2 Branching Rules Part 2
Nodes Rules
D
H
  • Always node I if Fast+ fleet
  • Meet ANY of the following requirements to go to H:
    • Amount of (F)BB(V)+CV(L/B) ≥ 4
    • Amount of (F)BB(V)+CV(L/B) ≥ 3 and fleet contains slow ship
  • Random routing if Slow Fleet AND amount of (F)BB(V)+CV(L/B) = 2
  • Otherwise, I.
I
I
J
  • Fleet contains AO
  • Fleet contains AV and DD ≥ 3
L
  • Fail the LoS check.
M
  • Does not meet the condition to go to J and pass the LoS check (≥ 69 F33 Cn4)


7-2
Fleet
Route
Other Notes
AP AS AS+
160 359 718


Tips

  • This map will consist of 2 phases:
    • Part 1: Submarine Boss (Node G), 3 kills to clear.
      • Part 1 must be cleared before Part 2 of the map (every node linked to Node D) can be unlocked.
    • Part 2: Carrier Boss (Node M), 4 kills to clear.
  • This map will reset at the end of each month, locking out Part 2 and resetting both boss HP bars.
    • Once the map has been cleared for the month, the enemy composition for the second boss (Node M) will be locked to the easiest comp (Formation 1), which contains Nu-class elite, Ne-class base and Tsu-class base, until the next reset.

Part 1: Eliminate the Submarine Fleet

  • The submarine boss fleet will usually consist of 3 subs, a Transport, and 2 DDs.
    • Defeat the flagship of the submarine fleet 3 times to open up the path to the 2nd part of the map.
  • Recommended Fleet
    • 1 CVL (Preferable CVE [ASW CVL]) 3 DD / 1 CL 3 DD / 2 CVL 3 DE routes CEG
      • Fleet will need to be ASW-focused, however if you require S ranks (3 x S ranks are required for Bq8), using 1-2 ships with ASW/combat hybrid set-ups can be helpful.
      • If you have Suzuya or Kumano in their CVL forms, their unique ability may be useful as well. (They prioritise attacking surface units over submarines, unlike other CVLs.)

Part 2: Eliminate the Carrier Fleet

  • Boss Fleet consists of a Wo Flagship Kai along with a Nu-class Elite, Flagship or Flagship Kai variant, a Ne-class elite CA, a Tsu-class and some DDs.
    • Carefully managing your fleet's air power with strong planes can help either achieve AS or prevent the enemy from achieving AS.
    • Using an AACI DD might be helpful for minimizing possible damage taken.
    • Defeat the flagship of the Carrier fleet 4 times to complete the map.
  • Recommended Fleet
    • 1 FBB 1 CV 1 CVL 1 CAV 2 DD routes BCDIM
      • Most battles will involve surface fleets where you'll face DD, CL and some CA.
      • Using a FBB can make getting up to the boss node relatively easier, but your fleet will need to be all fast to reach the boss node.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1  - ?
B
深海任務部隊 前方侵入水雷戦隊
Pattern 1       
Pattern 2       
Pattern 3       
C
セレベス海方面哨戒潜水艦 I群
Pattern 1     
Pattern 2     
Pattern 3      
Pattern 4      
D
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
E
セレベス海方面哨戒潜水艦 II群
Pattern 1    
Pattern 2    
Pattern 3    
Pattern 4    
F
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
GPattern 1
Pattern 2      
Pattern 3       
Pattern 4       
Pattern 5      
Pattern 6       
H
深海任務部隊 主力機動部隊群Air Battle Node
Pattern 1       
AP:118
AS:266
AS+:531
Pattern 2       
AP:124
AS:278
AS+:555
Pattern 3       
AP:152
AS:341
AS+:681
Pattern 4       
AP:146
AS:329
AS+:657
Pattern 5       
AP:124
AS:278
AS+:555
Pattern 6       
AP:167
AS:375
AS+:750
Pattern 7       
AP:156
AS:350
AS+:699
Pattern 8       
AP:176
AS:395
AS+:789
I
深海任務部隊 前衛哨戒群
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
J
深海任務部隊 強襲揚陸部隊群
Pattern 1       
Pattern 2      
Pattern 3       
Pattern 4       
K
Resource Node
Pattern 1  + ?
L
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
M
深海任務部隊 主力機動部隊群
Pattern 1       
AP:118
AS:266
AS+:531
Pattern 2       
AP:136
AS:305
AS+:609
Pattern 3       
AP:118
AS:266
AS+:531
Pattern 4       
AP:130
AS:293
AS+:585
Pattern 5       
AP:118
AS:266
AS+:531
Pattern 6       
AP:151
AS:339
AS+:678
Pattern 7       
AP:140
AS:314
AS+:627
Pattern 8       
AP:160
AS:359
AS+:717

Drops