User:Grunilg/Fall 2019 Post-Event Survey
Event Recap
Introduction
Hello everyone,
this Wikipage will be serving as means to present the Results of the Fall 2019 Post-Event Survey, as I feel that Reddit is a bad platform to convey both Text and Images as Part of the same contribution.
A total of 503 Surveys have been filled out and I am very grateful for everyone that participated, as well as those who spread it in their various communities. Submissions have been closed as of 2020/17/1 15:34 CET.
I will be presenting my own analysis shortly, but to those interested, you can download the raw CSV containing all the questions and answers here. If you just want a quick and dirty, uncommented look at what google survey spews out, you can take a look at this imgur-gallery.
Survey Feedback
I have received a good bit of feedback concerning the survey (some of formal/design nature, others concerning the contents), which in turn has lead me to re-evaluate some Questions:
- Questions 41, 61: "If you did E5H, what was your reason to do so?" and "How do you feel about Friend Fleets as a mechanic as a whole?" were perceived as loaded and will therefore be omitted from my Analysis
- Question 13: "Which of these regular enemies did give you the hardest time this Event?" by itself is rather poor as it usually is not the enemy itself posing the Problem, but rather their placement on the map (boss/preboss/first node etc.).
- No Options concerning pre-clear farms
- To few questions with "other:" Option with textbox to fill in
- Reward-Evaluation Questions were outright horribly ordered
- Question 62: "Do you think the difficulty divide between Main Operations and Extra Operations was intentional?" explicitly states that there was a difficulty divide (on my perception). While there is an Option to negate that perception, a sour aftertaste of framing remains.
Page 1
Page 1 generally had two purposes: To get the rough overview over the Event and to be able to compare how representative this survey is compared to Database and Official Data. It also allows me to filter specific Questions by Demographic later.
Let's start off with Questions 1,3,4,5,6,7,8: Event clear and the difficulties chosen on each map compared against official Data (official KC Twitter) and Database submission (Tibot Twitter). Obviously, our sample size is significantly smaller than both of those.
E1 | E2 | E3 | E4 | E5 | E6 | |
---|---|---|---|---|---|---|
Cleared |
KC: 90% |
KC: 85% |
KC: 83,3% |
KC: 81,6% |
KC: 77,5% |
KC: 73,6% |
Most Common Difficulty
(of those who cleared) |
KC: H |
KC: H |
KC: H |
KC: H |
KC: E~M |
KC: E~M~H |
SR = Survey, TB = Tibi/Database, KC = Official KC Twitter
E1 | E2 | E3 | E4 | E5 | E6 | |
---|---|---|---|---|---|---|
DNF | 2 | 5 | 5 | 7 | 17 | 26 |
Casual | 2 | 8 | 11 | 19 | 16 | 63 |
Easy | 24 | 34 | 87 | 114 | 163 | 103 |
Medium | 46 | 38 | 59 | 76 | 247 | 153 |
Hard | 422 | 412 | 334 | 281 | 55 | 153 |
Conclusion: The clear rates on a per-map basis are higher than the official and DB one. This should be fairly obvious as the people filling out this Survey are more likely to have higher engagement in the game. Difficulty chosen on E5 on this survey is higher than the official tweet suggests (with Easy and Medium being equal), likewise E6 was cleared on mostly Medium and Hard in this survey instead of an even Hard-Medium-Easy split as the tweet and DB suggests (unless our Casual percentage is way higher than the official one, but all other Data suggests otherwise).
The notion of high (or long term) engagement to the Game is reinforced by Question 2: "How many Events have you participated in including this Event?", with less than 13% only having participated in 4 Events or less including this one.
Page 2
Question 9: "Which one of the new Girls do you like the most?"
Ah yes, the popularity contest. I regret to inform you that most did not pick the right Answer, but overall the result is roughly analogous to the Community Poll on the Front Page of the EN Wikia (This survey has a lot more of votes though). If we were to measure popularity by Fanart (uploads on Danbooru) and compare it to our results, a certain amount of United States Navy bias might be seen in those who took the Poll (not surprising considering this is the EN/International Community).
Be aware of different colouring
Next up Question 10: "Which one of the new Girls do you feel will be the most useful in upcoming Events and for general use?"
This subject has been discussed pretty extensively on various channels, but the result in this survey rather clearly shows that Atlanta and her AA power is deemed to be the most useful addition to the current cast. However a not insignificant amount (9%) think that none of the new girls are particularly useful. The addition of a new LHA was welcomed by some (8,2%), while Houston was deemed worthy by another 6,2%.
The light side is covered now, so let's head for the Abyss with Question 11: "Which one of the new enemy designs did you like the most?"
Technically CV Hime Kai did get a new CG, but I did not consider the change significant enough to warrant her as an option here. The Result pretty much speaks for itself, but I'd like to personally congratulate the 91 true defenders of Humanity resisting the temptations of the Abyss.
Question 12: "Which one of the new enemies do you think will make a return in the near Future?"
New Event, new Enemies, which might make a reappearance in the near future. No surprising results here either as named Princess-Grade Enemies take some more time to make a return. However, considering the prevalence of the He-Class Kai on every map starting on E1, surprisingly many thought it won't reappear in the near Future. Maybe the Ne-Class Kai was seen as a way more pressing issue here.
Question 13: "Which of these regular enemies did give you the hardest time this Event?"
Yep, Ne Kai was perceived as the big bad this Event. But I want to remind you of the statement about Question 13 made in the Introduction. Sub Loli Hime making a return as major source of annoyance (24%) is hardly surprising either, and at this point we might as well get used to her being a permanent addition to final operations.
Page 3
Page 3 will be dealing with E1, which had us killing Supply Depot Hime for starters while introducing us to the new He-Class Kai in P2. Not really much to say here to be honest, only a minor disagreement for Hard Mode players wanting a better reward.
Page 4
E2 had us deal with the Heavy Cruiser Princess with the option of unlocking a shortcut, which skipped one air raid, but needed a lighter fleet to facilitate its usage. Only 28% took this option, which is a bit lower than routing on KCNav yields with a query (about 30,4%).
The map was generally received as easy and the rewards were deemed appropriate. I have to wonder what the 47 people hoping for better Hard Rewards were expecting beyond the best SONAR in the game currently.
Page 5
E3 was our first introduction to the new Ne-Class Kai. Part 1 of this map containing the new enemy was deemed harder than the second part boss. Most people cleared it with a Surface Task Force, but a sizable amount preferred a shorter Route and went with a TCF instead.
In general, the Rewards were considered appropriate, but not few found the new light cruiser guns lacking.
Page 6
E4 was the final Main Operation. Transport Phase followed by chipping, followed by Debuff and Last Dance. It's also the only (E1P1 doesn't count) Main Operation with Friend Fleets. The majority did not utilize them here though.
Part 1 was considered to be of easy to medium difficulty, and the Debuff for LD has been utilized by most Players.
However, it appears that 13 Individuals (or 2,6%) were incapable of completing the Debuff because of a very recent mechanic (High Altitude Air Raids), which can currently only be countered by ranking and event-exclusive Equipment.
Part 2 allowed us to take an Auxiliary Ship to the Boss to allow for advantageous Routing (heavier fleet) and On-Route Repairs. Akashi was the favoured choice for this Operation. This Phase was mostly received as alright, but the hard perception made a significant advance here.
The rewards were deemed appropriate, but it seems that a craving for something more than a Cruiser Gun was prelevant. Well, and Easy players did not even get one and probably wished they got one. Or they wanted Houston as a reward Ship instead of Shinshuu Maru.
Page 7
E5 as a map is pretty straightforward: Two HP Phases, with the first being cleared with single Fleet and the second by means of a Surface Task Force. The latter had a bit of a Preboss-gauntlet with two Sub Loli Nodes, up to four Airstrikes and two surface engagements. Friend Fleets would also make an appearance here, with a roughly 50/50 split on their utilisation.
While P1 was received as easy to alright, P2 was a more difficult affair it seems.
The rewards are the really interesting thing on this map though. After all, most people cleared this map on medium and overwhelmingly expressed that just two Airmats over medium difficulty are not enough of a reward to be deemed worthy.
Page 8
E6 as the Final Operation would consist of a Transport Phase, an unlocking Phase, a chipping Phase, an (optional) Debuff and Last Dance. There was a lot to do, yet a lot of people only started chipping with the power of friendship.
E6P1 had a fair bit of discussion concerning the "right" fleet to use for the Phase, most people settled for using a Surface Task Force here though. Some were apparently using a Single Fleet here, which indeed would be a rather lengthy affair. Maybe they knew something I didn't.
The next Phase was unlocking X Node and was deemed an alright task by most. A-Ranking V Node alongside S-Ranking P were perceived as the hardest requirements of this Phase.
Like E4, one was allowed (or forced, depending on who you ask) to take an AUX Ship to the Boss, with the majority taking Akitsushima Kai.
Chipping itself was not a fun affair it would seem as most deemed it outright painful/a resource drain.
The Debuff was completed by most with about 30% thinking they could take on the boss by themselves. V-Node was considered the hardest requirement of this Phase with 6 poor souls having to run that node more than 60 times for success.
Last Dance was a hard affair for most it seems. Most Kills went to Yuudachi this time around (living up to her name), with next up being Torpedo Cruisers (despite having no Historical Bonus here), followed by Ayanami and a wider gap towards Kinugasa. 3.4% did not get the glory of finishing the boss themselves and had Friend Fleet finish the Job for them.
The rewards were only really cherished for hard mode, with the trailing difficulties probably longing for that sweet GFCS Gun as well.
Page 9
Now for some conclusions and post-clear affairs. Let's start this off with the post-clear Farm: De Ruyter and Houston were equally wanted, with Destroyer Escorts of any kind trailing closely behind. Otherwise Akishimo, Hirato and Fletcher (after her disatrous debut in Spring 2019) were the target for a nice fishing trip.
This would lead right to the next point, Question 58: "Did you meet your own set goals this Event?" with a majority being able to fullfill them. 22% had to drop the difficulty along the way.
This Event was the longest in KC History, with 32% feeling that it was too long, but 5,5% disagreeing and even demanding a longer Event. The majority deemed the Event length as "just right". Considering it took place over the holiday season, it is unsurprising that most took a couple of days break from the Event.
Question 62: "Do you think the difficulty divide between Main Operations and Extra Operations was intentional?" has been pointed out in the introduction as wonky question. It would appear however, that such a divide was noticed by most players with less liking it than not.
Question 63: "Did you like the Worldbuilding this Event?" raised a few eyebrows. Either by the question itself or the very subtle way the lore is constructed in KC leading to many not noticing it. Reading the Ooyodo Boards might help paint a picture of what happened in this Event. We are actually the aggressors in this Main Operation.
Question 64: "Did you like the Soundtrack?"
The soundtrack was mostly liked by those who actually listened to it. After all, this question revealed that almost a third of the players play KanColle muted.
Question 65: "How do you rate the Event overall?"
Well, the last Question of quantifyable quality. There is not much to say here, the Event has generally been considered as "better than average".
Questions 66+67: "What did you like/hate most about this Event?"
While there are some common themes to be seen here, I'm just going to pick out my Favourites here and dump the rest in a collapsible so you can read through all of it yourself.
Favourite "like" | Favourite "hate" |
---|---|
Example | Example |