Combined Fleet
The Combined Fleet system was first introduced in the Summer Event of 2014 specially for the Battle of Midway. It is made using two fleets such that during a sortie, a total of up to 12 ships are involved as opposed to the usual 6. The Combined Fleet system has again been used in the Autumn Event of 2014, and the Winter Event of 2015 but with revised mechanics. This page will keep up to date with the most relevant mechanics.
Composition
Combined Fleet (連合艦隊 rengou kantai) (when available, i.e. events only as of now) can be formed by viewing the second fleet, and then dragging the "/2" icon over the "/1" icon (refer to picture on the right). The 1st fleet is the main fleet and, in general, comprises the heavy ships, while the second fleet is a lighter "escort" fleet, and comprises the lighter ships.
In order to disband a combined fleet either click on the "combined" icon or make changes to either fleet so that they don't meet the requirements anymore.
There are currently two different types of combined fleets available for use:
- The Carrier Task Force (機動部隊 kidou butai)
- The Surface Task Force (水上部隊 suijou butai)
Each type of combined fleet has different composition requirements. In some cases, you will be given the option to choose between which combined fleet you want to make. In other cases, you will be told which fleet to create for sortieing. When choosing between the two different types of combined fleets, besides fleet composition requirements, also do note that the combat order is different for each type, so do bear that in mind as well (see Combat Phases).
Carrier Task Force (機動部隊)
Main (fleet 1):
- Maximum of 2 BB/BBV
- Minimum of 2 CV/CVL
- Maximum of 4 CV/CVL
Escort (fleet 2):
- Exactly 1 CL (CLT does not count)
- Minimum of 2 DD
- Maximum of 2 CA/CAV
- Maximum of 2 BBs (fast only)
- Maximum of 1 AV
Surface Task Force (水上部隊)
Main (fleet 1):
- Minimum 2 of a combination of CL/CA/CAV/BB/BBV
- Maximum of 1 CV or 2 CVL
- Maximum of 4 BB
- Maximum of 4 CA/CAV
Escort (fleet 2):
- Exactly 1 CL (CLT does not count)
- Minimum 2 DD
- Maximum of 2 CA/CAV
- Maximum of 2 BBs (fast only)
- Maximum of 1 AV
Combat Mechanics
The combat flow for a combined fleet is quite different from a normal fleet battle, because there are two fleets involved.
Fleet Formations
For different combined fleet types, the colors may be different, but the formations' effects are the same in combat.
- The typical +5 modifier for basic attack power (shelling and torpedo) does not apply and instead is either +15 or +0 for the main and escort fleet, respectively.
- The escort fleet generally has better ASW accuracy than the main fleet.
- The ASW accuracy trend among the four formations seems to follow the damage modifiers (i.e. Formation 4 is the worst and 1 is the best).
Combat Phases
This is where there is a difference between the two types of combined fleets. The difference between the two is that for the Carrier Task Force, the escort fleet engages first, while for the Surface Task Force, the main fleet engages first. Each phase in itself is similar to normal non-Combined Fleet combat. For a full run through on what each phase does, please see Combat:Combat Stages.
Carrier Task Force
Phase | Notes |
---|---|
Aerial Scouting | No different from normal. |
Aerial Combat | Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes. |
Opening Engagement | Support fleet activates. (If support conditions are met. See Expedition:Support Expeditions) Opening torpedo salvo by only the escort fleet (e.g. CLT, SS) and enemy fleet. |
Engagement Type | Engagement type is declared (e.g. Head-on, Parallel, T-Cross). |
Escort Fleet Engages | Escort fleet begins their shelling round by range order. (One round only, regardless of whether BBs are present) Escort fleet does a torpedo salvo exchange with the enemy fleet. |
Main Fleet Engages | Main fleet begins its shelling round by range order, and then by line-up order. (Second round only if BBs or certain bosses are present on either side) |
Night Combat | Main fleet retreats, leaving only escort fleet. Night battle equipment activation (if any). Night battle commences in line-up order. |
Surface Task Force
Phase | Notes |
---|---|
Aerial Scouting | No different from normal. |
Aerial Combat | Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes. |
Opening Engagement | Support fleet activates. (If support conditions are met. See Expedition:Support Expeditions) Opening torpedo salvo by only the escort fleet (e.g. CLT, SS) and enemy fleet. |
Engagement Type | Engagement type is declared (e.g. Head-on, Parallel, T-Cross). |
Main Fleet Engages | Main fleet begins its shelling round by range order, and then by line-up order. (Second round only if BBs or certain bosses are present on either side) |
Escort Fleet Engages | Escort fleet begins their shelling round by range order. (One round only regardless of whether BBs are present) Escort fleet does a torpedo salvo exchange with the enemy fleet. |
Night Combat | Main fleet retreats, leaving only the escort fleet. Night battle equipment activation (if any). Night battle commences in line-up order. |
General Notes
- Anti-submarine warfare takes place following the same order as stated above, except that phases like aerial combat cannot occur for obvious reasons.
- In contrast to normal sorties, anti-submarine warfare damage is not reduced during night battle.
- The main fleet will not take part in anything related to torpedoes.
- Equipment on the main fleet will not affect night battle.
- The shelling accuracy of all of the ships in combined fleet appears to be very low, probably to balance out the 12 vs 6 system.
- If a fleet does no damage in a battle (e.g. main fleet takes out all of enemy before escort fleet can fire, or vice versa), then the MVP for that fleet defaults to the flagship.
- When entering night battle, only damage dealt at night will be taken into account for in MVP determination.
- Thus, the first fleet flagship will receive MVP after a night battle.
- The flagship of the escort fleet (a.k.a. second fleet) is unsinkable. (link)
- You can have the same ship in both of your fleets (e.g. having Yuudachi in both fleets while combined).
Special Mechanics
Fleet Command Facility
The Fleet Command Facility (stock equipment of Ooyodo Kai) allows a destroyer in the second fleet of a combined fleet to escort a heavily damaged ship in the first fleet away from the sortie. This may find good use if you tend to encounter just one ship going red on the pre-boss node most of the time.
- Must be equipped in the flagship of the first fleet and needs a non-flagship DD not heavily or moderately damaged for it to give the option to escort the ship.
- The screen will show up after [Results], and before the [Continue/Retreat] screen. The heavily damaged ship and another DD will show up, with green sentences. Left button will remove the damaged ship and a DD from combat and they will both lose 25 morale (on top of 15 from returning from sortie) and all remaining fuel. Right button will continue without escorting.
- See this video for an example.
- Both ships (the damaged ship being escorted back and the ship escorting her back) will be permanently out of the rest of the sortie.
- One ship may be escorted per battle (i.e. multiple ships can be escorted back to base over several nodes).
- It is not possible to escort the escort fleet's flagship.
- As of the Autumn 2014 event, escort ships are counted out of the score calculation, allowing you to get an A or S rank as long as you fulfill the usual criteria.
References
- Japanese wikiwiki
- Compilation of testing results with Surface Task Force after the Winter 2015 event