Sandbox/Spring 2019 E-4

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Totaku's Proposal

Regarding Pearl Harbor Forces

Within this operation you fleets associated to the Pearl Harbor Forces are will provide you the best benifits on this map. But be careful when planning in this operation as you will need to carefully divide your fleet between two seperate fleets. The Kidou Butai which will consist of a Carrier Task Force and the Occupation Landing Force which will use a Surface Task Force.

If you plan to challenge yourself on Normal or Higher you will need to prepare approximately 26-30+ ships that you'll need to assign between both tags.

In addition to this, the following ships that make up the Pearl Harbor Team will be considered valuable for this operation:

CV: Akagi, Kaga, Souryuu, Hiryuu, Shoukaku, Zuikaku
BB: Kirishima, Hiei
CA(V): Tone, Chikuma
CL: Abukuma
DD: Kagerou, Shiranui, Arare, Hamakaze, Urakaze, Isokaze, Tanikaze

Keep in mind that for the operation you will be mainly using ther Kidou Butai to complete various tasks and for chipping away at the boss. So keep some historical carriers for this section.

The Landing Occupation Force will be mainly contributing to unlocking and delivering the final blow to the boss once all conditions are unlocked. Be sure to bring your historical battleships, Heavy (Aviation) Cruisers, and various Destroyers for this section.

Steps to getting the Landing Forces into position for the final strike

E-4 will have you fleet go through a various number of steps you will need to complete which depending on the difficulty you will do will require additional steps as you climb up the difficulty ladder. There will include the following:

  • Defeat the Aircraft Carrier Water Demon's Fleet (S Rank) at node J
  • Defeat the Seaplane Tender Water Princess's Fleet (S Rank) at node S
  • Defeat the enemy Transport Combined Fleet (S rank) in Node T (Easy +)
  • Get AS at node D (Normal +)
  • Get AS at node K (Normal +)
  • Get AS at Land Base Air Raid (Normal +)
  • Get Central Princess's HP down to 33% (40% on Casual)

Completing all these requirements will open up a new starting point for your Surface Task Force (Landing Operation Forces) to commence with the final strike. Below will be a step by step regarding the procedures you'll need to complete.

Defeat the Aircraft Carrier Water Demon's Fleet (S Rank) at node J (Score a B+ Victor on Casual)

Recommended Fleet

3 CV, 2 CA, 1 FBB + 1 CL, 2 CA, 0-1 CLT, 2-3 DD

Recommended LBAS

Node J
LBAS 1-2
2 Fighters, 2 Land Base Bombers (Distance of 4 Needed)

Path: A-D-G-J

Relatively simple fight against a carrier fleet. The Aircraft Carrier Water Demon herself can be a simple enemy to take out, but if pair with carriers in higher difficulties, she can be much harder to fight against. Bring a strong carrier fleet along with a good LBAS can help make clearing this requirement easy.

Defeat the enemy Transport Combined Fleet (S rank) in Node T (Easy +)

Recommended Fleet

3 CV, 1 AV, 1 CA, 1 (F)BB + 1 CL, 2 CA, 0-1 CLT, 2-3 DD (Main Fleet must be slow and have an AV)

Recommended LBAS

Defenses again Node J
LBAS 1-2
2 Fighters, 2 Land Base Bombers (Distance of 4 Needed)

Defending Against Subs (C and I)
LBAS 1-2
4 ASW Bombers/ Toukai (Distance of 3 and 4 Required)

Bombing Node T
LBAS 1-2
3-4 Land Base bomber, 0-1 Range extender plane (Distance of 8 Required)

Path: A-C/D-G-I-J-L-Q-T

Unlike the prior task, this one will take your fleet along a long and winding path with many encounters between surface fleets, air attacks, submarines and the Aircraft Carrier Water Demon before you are able to make your way to Node T.

Expect to be using your 2 Land Bases you will be using to attack to help provide some defenses and attack measures against the nodes you'll need to go through. If subs prove to be a problem, bring your Toukai, if the Aircraft Carrier Water Demon is a problem consider using the previous method to make the task of passing that node easier. If you feel you fleet can safely get to node T, then organize a fleet for that area to help clear out most of the enemies to help secure an S rank more easily. Keep in mind that because this path will have you face many difficult challenges you may want to bring in-route support to help you along the way and if needed, please consider bringing a Fleet Command Facility to improve your chances that some of your combined fleet members will make it to Node T.

If you bring sizeable LoS in your fleet and can reach node T, most of the enemies there are CLs, DDs, Transports and a Light Carrier. All which can be beaten down if you have a strong enough fleet for the job.

Defeat the Seaplane Tender Water Princess's Fleet (S Rank) at node S

Recommended Fleet

2 FBB, 3 CA(V), 1 CV + 1 CL, 2 CA, 0-1 CLT, 2-3 DD

Recommended LBAS

Node K
LBAS 1
4 Fighters (Distance of 4 Required)

Node S
LBAS 2
2 Fighters, 2 Land Base Bombers (Distance of 7 Needed)

Path: B-F-H-K-N-S

Most of this will have your fleet pitted against some surface fleet and defending against air nodes. In addition, most surface fleets will have submarines. So a few important things need to be considered while taking this route:

  • Be sure your CV is a fighter mule as you will need to air cover to protect yourself.
  • Bring an ASW capable DD (Pre-ASW capable DDs preffered) or 2 to fight the subs in some of the nodes.
  • Bring AACI to help with additional air defenses.

Grunilgs Proposal

note this is just an incomplete draft for some of the unlocking phase intended for a hard-only clear

Phase 1: Unlocking the third starting point

Well well, this is by far the most tedious part of the whole map. Not because it is hard, but because it takes incredibly long and is expensive. But I am getting ahead of myself. let's start with the easy ones first

BEFORE YOU PROCEED ON MEDIUM OR ABOVE:

This map has two shiplocks. One for the Carrier Task Force used for chipping and one for the Surface Task Force moving in for the Kill. Please plan accordingly

1.1: -S-Rank Node J: This requires you to send a Carrier Task Force to J. This is pretty straightforward, send your two LBAS Bases with 4 Range to the node. You can send either 2 Fighters and 2 Bombers each or go full fighters to deplane the Node. A possible fleet Setup is 3 CV(B) 3 CA(V) + 1 CL 2 DD 1 FBB 2 XX in a fast fleet. Abyssal Shoukaku can pack a punch and can take one aswell, so use Yasen Equipment if you find yourself struggling. It goes without saying that AACI is mandatory here. You can take one of two routes here: ACGJ is taking a subnode and a light surface node before J ADGJ is taking an airraid instead of the subnode

Also dont be too clingy on your chevrons on this map. You are going to suffer heavy plane losses no matter what.

1.2: -Achieve AS at L and -get S-Rank at T This one is quite a bit harder and packing Node Support might not be too bad of an idea (not mandatory though). The fleet setup pretty much stays the same, except for more Airpower Muling and an AV instead of CA(V) in the main fleet. Your fleet also needs to be slow to get routing, so slow AV like Commandante Teste, Mizuho or Akitsushima are a good fit. As the AS Requirement on L is 480 in the worst case, you dont' neccesarily need to send LBAS Fighters there to support you and can use them on J Node again. S-Ranking T should be easy with regular setups since it is a weak transport combined fleet you should have no issue disposing of. The route you will be taking is A-D-G-I-J-L-Q-T or A-C-G-I-J-L-Q-T