Special Attacks/French Touch

On Kai/Deux, Richelieu and Jean Bart "Richelieu! Overwhelm them!" (French Touch) special attack:

"Touch Helpers"
Richelieu Flagship: Jean Bart Flagship:
Ship Banner Jean Bart Kai.png Ship Banner Richelieu Kai.pngKai/Deux
  • A Richelieu-class Kai/Deux must be flagship.
    • Secretary for combined fleets??.
    • She must not be more than lightly damaged (小破).
  • The other "Touch Helper" must be in the 2nd position.
    • They cannot be heavily damaged (大破).
  • In single fleet, Double LineDoubleLine.png needs to be selected.
  • In a combined fleet, Cruising Formation 2Formation 2.png?? needs to be selected.
    • In a combined fleet, it can only be triggered in the Main fleet??.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The 2nd battleship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Attack Multipliers [1]
Equipment Flagship
Ship Banner Richelieu Kai.png Ship Banner Jean Bart.png
Attacks 1 & 2 Attack 3 Attacks 1, 2, & 3
No Bonus Equipment 1.30 1.24 1.24
Surface RADARSurface Surface Radar Only 1.50 1.43 1.43
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
1.76 1.67 1.67
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Surface RADARSurface Radar
2.02 1.93 1.93
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

  • ??

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{X} + \text{Y} }[/math]
With
  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's Luck Luck,
  • [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
  • [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.

It is notably affected by:

  • The Level and luck Luck stat of the participating ships,