User:Jigaraphale/Sandbox/12

Anchorage Repairs

1

Repair Ships (AR) have the ability to repair ships that are lightly damaged (小破) or better.

  • The AR must Be the flagship (of any fleet).
  • The ships being prepared (including the AR), must:
    • Not be more than lightly damaged (小破).
    • Not be in Repair docks.
  • The #Repair cost is unchanged and is automatically deducted based on how much HP has been repaired on update.
    • When not having sufficient resources, the repair will not work.
Repair Reach
  • An AR needs to equip   .
  • Each equipped   will extend the ships reached.
  • Adding another AR will also extend the number of ships reached.
# of AR+  Ships Repaired
1 1, 2
2 1, 2, 3
3 1, 2, 3, 4
4 1, 2, 3, 4, 5
5 1, 2, 3, 4, 5, 6
6 1, 2, 3, 4, 5, 6, 7
Notes

2

Repair Speed
  • By default, the repair speed for each ship follows the above formula,
  • The 1st repair work may happen only after 20 min since the last "reset".
    • The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the main menu is loaded.
    • It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR.
  • If at least 20 min have elapsed, loading the main menu will reset the timer and repair all eligible ships.
    • If the timer is reseted by another way, the repairs are not applied,
    • If more than 20 min have elapsed, the HP recovered can be higher,
      • If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up,
      • This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower.
  • Using 2 AR in the same fleet will increase the repair speed:
    • This works regardless of which is the flagship,
    • Both need to be 1st and 2nd ships respectively,
    • The second AR must have at least 1   equipped.

When meeting the above conditions, the repair speed is then:

#AR [math]\displaystyle{ \text{Mod}_\text{AR} }[/math]
1 1
2 0.85

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