Summer 2023 Event/E-7/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-7 Branching Rules
Nodes Rules


Jiga's Guide

Map overview

E7 is a Combined fleet three-phase map consisting of two transport and three boss phases.

  • 3 LBAS are available on this map.
  • This map uses 5 locks:
    •   2nd Fleet (from on E-1 & E-3),
    •   1st Fleet (from on E-4 & E-6),
    •   British Fleet Main Force (from on E-6),
    •   British D-Day Landing Force (from on E-6),
    •   American D-Day Landing Force.

Phase 0.5 - Unlock the Boss Node

A4 A5 B3 B4 C3
Hard S? S? S? S? reach
Medium ? ? ? ? ?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

  • Single Fleet/Striking Force Fleet: 0-1(F)BB(V), 0-1CV(B/L) 1CL, 3-5DD   
  • Route: 1 A A2 B B2 B3
  • LBAS range: 6
  • Route: 1 A A2 B B2 red
  • LBAS range: 7

  • STF: 2(F)BB(V), 1CVL, 1DD + 1CL, 4DD   
  • STF: 2AV, 1CVL, 2CL, 1DD + 1CL, 5DD   
  • TCF: 2AV, 4DD + 2CL, 5DD   
  • Route: 1 C C1 C2 C3

Phase 1 - TP

Phase 1 is a "Transport Operation":

  • STF: 2(F)BB(V), 1-2CVL, 0-1CL, 1-3DD + 0-1CA(V), 1CL, 4-5DD   
  • Route: 1 C C1 C2 D F G H

  • STF: 3(F)BB(V), 1CV, 1DD 1AV + 1CA(V), 1CL, 4-5DD   
  • Route: 1 C C1 C2 D F G H

  • STF/TCF: 1BBV, 1CAV/CL, 4DD + 0-1CAV, 1-2CL, 4DD   
  • Route: 1 C C1 C2 D F G H
    • This fleet is weaker but faster to clear the TP.

  • LBAS range: 5
  • The boss is an hard skin Installation and requires specialized gears to be defeated.

Phase 2 - Boss

The same boss node as of #Phase 1 - TP is faced here, sharing most characteristics.

  • This means that the precious phase's fleet can be reused.

  • STF: 2FBB, 2CVL, 1CA, 1CL + 1CA(V), 1CL(T), 4DD   
  • Route: 1 C C1 C2 D F H

  • STF: 4(F)BB(V), 2CVL, 1DD 1AV + 0-1CA(V), 1CL, 4-5DD   
  • Route: 1 C C1 C2 D F H

  • STF/TCF: 1CVL, 1AV, 4DD + 1CA(V), 1CL, 4DD   
  • Route: 1 C C1 C2 D F H

  • LBAS range: 5
  • The boss is an hard skin Installation and requires specialized gears to be defeated.

Phase 3 - Boss

  • LBAS range: 5
  • The boss is an hard skin Installation and requires specialized gears to be defeated.


Phase 4 - TP

Phase 4 is a "Transport Operation":

The same boss node as of #Phase 3 - Boss is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.



  • LBAS range: 5
  • The boss is an hard skin Installation and requires specialized gears to be defeated.

Phase 4.5 - Unlock the Boss Node

Once the ?? Boss unlocked, the following steps have to be performed to unlock the shortcuts:

W U X
Hard reach x2 A+ x2 S
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

  • Refer to #??'s fleet for composition and routing.

  • Refer to #??'s fleet for composition and routing.
  • LBAS range: 6

  • Refer to #??'s fleet for composition and routing.
  • LBAS range: 5

Phase 5 - Boss

See #Phase 6 - Boss LD for the improved comps to use in Last Dance.

Phase 5.5 - Unlock the Shortcuts + Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:

A5 B4 H L N P U /or/ X LBAS
Hard S? x2 S? x2 A+ x2? AS AS A+ x2? if STF
A+ x1 if TCF
A+ x2 /or/ S x2 AS x3?
Medium ? ? ? ? ? ? ? ?
Easy ? ? ? ? ? ? ? ?
Casual ? ? ? ? ? ? ? ?

  • ??
AS
Hard 468
Medium 273
Easy 204
Casual 153

AS
Hard 468
Medium 273
Easy 204
Casual 153

  • ??

AS
Hard 336
Medium 219
Easy 150
Casual 99

Once Debuff is complete the CG will change to the following:

European Little Sister Princess
Fortified Pillbox Princess

Phase 6 - Boss LD

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??