Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-4 Branching Rules
Nodes Rules


Jiga's Guide

Map overview

E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.

  • 2 LBAS are available on this map:
    • Initially, only 1 can be set on Sortie, the other being limited to Defense,
    • After Phase 1, both can be set on Sortie.
  • This map uses 3 locks:
    •   1st Torpedo Squadron (from on E-3),
    •   5th Fleet Main Force (from on E-3),
    •   1st Fleet.


Phase 1 - TP

Phase 1 is a "Transport Operation":

  • Single Fleet: 0-1AV/CVL, 1CL, 4-5DD  
  • Route: 1 A B C1 C2 D F
  • LBAS range: 5
    • Bringing an AACI capable ship is recommended to pass through the air node.
    • Bringing ASW power is required against the boss.
      • The CVL here should be a CVE.
      • It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.

Phase 2 - Boss

  • CTF: 4CV(B), 2CAV + 1-2CL, 0-2CA/CLT, 3-4DD  
    • A fleet mainly focusing on air power.

  • CTF: 2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD  
    • A fleet mixing CV for air power, and 2BB that should utilize a Special Attack

  • CTF: 3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD  
    • A fleet mixing CV for air power, and 2FBB in the escort that should utilize a Kongou-class Touch

  • CTF: 1(F)BB(V), 4CV(B), 1CL + 1-2CL, 0-2CA/CLT, 3-4DD  
    • This fleet brings 4 CV, and the BB's second shelling

  • Route: 2 G I J M N Q
  • LoS check: ?
  • AP/AS: 302/678 Hard
    • Bringing an AACI capable ship is recommended to pass through the air node and against the boss.

Phase 2.3 - Unlock the Boss Node

Once phase 2 cleared, the following steps have to be performed to unlock the Q Boss:

T U
Hard S x2 S x3
Medium ? ?
Easy ? ?
Casual ? ?

Phase 2.7 - Unlock the Shortcuts

Once the Q Boss unlocked, the following steps have to be performed to unlock the shortcuts:

F Q M3
Hard S S S
Medium ? ? -
Easy ? ? -
Casual ? ? -

The following need to be completed to reach node M3:

  1. Assemble a CTF with 11 ships FAST+ AND 1 ship SLOW,
    • Equip the flagship with the  FCF FCF,
    • It is possible to not use any FCF, and just let the SLOW ship sink,
    • The SLOW ship should be "heavily damaged" (taiha), with 1   Repair Personnel 
       
      ,
    • The SLOW ship can be an SS(V),
  2. After reaching node C, evacuate the SLOW ship on either C or K,
    • The fleet is the FAST+ and can route to M3

Phase 3 - Boss

  • CTF/STF????: ??? + ???  
  • Route: 3 ???


Phase 3.5 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

F Q U V M3 K LBAS
Hard S A+ S S S AS AS
Medium ? ? ? ? ? ? ?
Easy ? ? ? ? ? ? ?
Casual ? ? ? ? ? ? ?


AS
Hard 527-368
Medium ?
Easy ?
Casual ?

AS
Hard 498
Medium ?
Easy 343
Casual 254

Once Debuff is complete the CG will change to the following:

Abyssal Kushiro Cloud Princess

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

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