Early Spring 2023 Event/E-5/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-5 Branching Rules (Starting Point)
Nodes Rules
Start
1
  • Single / Striking Force fleet
  • Tag requirements: (Normal/Hard)
    • 2nd Torpedo Squadron  
    • Operation I-go Fleet  
2
  • Combined Fleet
  • Amount of DD ≥ 6
  • Tag requirements: (Normal/Hard)
    • Operation I-go Fleet  
    • Carrier Task Force  
3
  • Combined Fleet
  • Amount of DD ≤ 5
  • Carrier Task Force   tag only (Normal/Hard)


E-5 Branching Rules (Single / Striking Force)
Nodes Rules
A
B

Active Branching

D
B
B1

Does not meet the requirements to go to C

C
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
    • ???
B1
B2

???

C

???

C
C1
  • Does not meet the requirements to go to C2
C2
  • Meet ALL of the following requirements:
    • Fast fleet ?
    • Amount of CL ≥ 1 ?
    • Pass the LoS check ?
C1
C2

???

C3

???

D
E

Active Branching

F
E
C1

???

E1

???

E1
E2
  • Pass the LoS check
E3
  • Fail the LoS check
G
G1
  • Does not meet the requirements to go to H
H
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
    • ???
G1
G2
  • Does not meet the requirements to go to H
H
  • Amount of (F)BB(V) + CV(B/L) ≤ 3
H
I
  • Route to K locked: Fail the LoS check
  • Route to K unlocked: Does not meet the requirements to go to K
J
  • Route to K locked: Pass the LoS check
  • Route to K unlocked: Unreachable
K
  • Route to K unlocked
  • Amount of DD ≥ 2
K
L
  • Fail the LoS check ?
M
  • Pass the LoS check ?


E-5 Branching Rules (Combined Fleet)
Nodes Rules
2
N
  • Does not contain CV(B)?
  • Amount of DD ≥ 6
N1
  • Does not meet the requirements to go to N
3
V
  • Does not meet the requirements to go to W
W
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≤ 5
      • If slow, amount of (F)BB(V) + CV(B) ≤ 4
    • Amount of DD ≥ 3 and ≤ 5
H
J

Fixed Route

J
P

Fixed Route

N1
N

???

N2

???

N2
N

???

P

???

O
H

Does not meet the requirements to go to J

J
  • Meet ANY of the following requirements:
    • CTF / STF: Amount of DD ≥ 5
    • TCF: Does not meet the requirements to go to P
N2
  • Meet ALL of the following requirements:
    • CTF / STF
    • Fast fleet
    • Amount of CL ≥ 2
    • Amount of DD ≥ 4
P
  • Meet ALL of the following requirements:
  • Transport Fleet
  • Amount of BBV + CVL + CA(V) ≤ 3 ?
P
Q
  • Does not meet the requirements to go to R
R
  • Meet ALL of the following requirements:
    • Start from Point 2
    • If Slow fleet and contains CVL/LHA, amount of CA(V) ≤ 1 ?
X
  • Start from Point 3
S
T
  • Fail the LoS check
U
  • Pass the LoS check
X
Y
  • Fail the LoS check
Z
  • Pass the LoS check


Jiga's Initial Guide

Map Overview

E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.

  • This map uses 3 locks:
    •   2nd Torpedo Squadron (from E-2 & E-3),
    •   Carrier Task Force (from E-3),
    •   Operation I-go Fleet (from E-4),
    • Tags can be mixed in all difficulties , see here.
  • ?? LBAS are available to sortie into this map.
    • After phase 2, the LBAS is relocated closer to the final boss.

Phase 0.5 - Gimmick

The following steps have to be performed to unlock the 1st boss:

C2 E2 ??
Hard S S ??
Medium ?? ?? ??
Easy ?? ?? ??
Casual ?? ?? ??

  • Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD" (Fast)   
  • Route: 1 A B C C2
    • It is recommended to only used already locked ships.
    • AP/AS: 112/251 (Hard)
    • LBAS range: 3, then 8 after phase 2

  • Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"   
  • Route: 1 A D E E2
    • Bringing an AACI capable ship is recommended to pass through the ASS node.
    • LoS check: ??~?? Cn? (Hard)
    • AP/AS: 89/198 (Hard)
    • LBAS range: 4, then 5 after phase 2

??

Phase 1

  • Striking Force: "0-1CVL, 1-2CAV/CLT, 1CL, 4DD" (Fast)   
  • Route: 1 A D F H K M
    • A lighter fleet introducing no new lock.

  • Striking Force: "2FBB, 1CAV, 1CL, 3DD" (Fast)   
  • Route: 1 A D F H K M
  • Bringing an AACI capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
  • Bringing some ASW capacity is recomanded.
    • LoS check: ??~?? Cn? (Hard)
    • AP/AS: 0/0 (Hard)
    • LBAS range: 7, then 3 after phase 2

Phase 2

Phase 2 is a "Transport Operation":

  • TCF: "1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD " (Fast)   
  • Route: 2 N O P R S T
    • LoS check: ??~?? Cn? (Hard)
    • AP/AS: 245/549 (Hard)
    • LBAS range: 7, then 2 after phase 2

Phase 3

  • CTF: "2(F)BB, 3CV, 1CL + 1CL, 5DD" (Fast)  
  • Route: 3 W O N2 P X Z
    • Provides a good balance between air power and surface power.

  • STF: "2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD" (Fast) (Fast)  
  • Route: 3 W O N2 P X Z

  • CTF: "4CV, 1CL, 1DD + 1FBB, 1CL, 4DD" (Fast)  
  • Route: 3 W O N2 P X Z
    • A fleet enphasing yasen.

  • Bringing an AACI capable ship is recommended to pass through the ASS node.
  • Those fleets should utilize a Special Attack.
  • LoS check: ??~?? Cn? (Hard)
  • AP/AS: 421/947 (Hard)
  • LBAS range: 2


Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

E2 G2 M Q U W LBAS
Hard S AS S AS A+ AS AS x2
Medium ?? ?? ?? ?? ?? ?? ??
Easy ?? ?? ?? ?? ?? ?? ??
Casual ?? ?? ?? ?? ?? ?? ??

Once Debuff is complete the CG will change to the following:

Abyssal Heavy Cruiser Water Princess

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

Equipment Bonuses

Debuff