Summer 2022 Event/E-6/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

E-6 Start Point
Nodes Rules
Start
1
  • Single Fleet
2
  • Combined Fleet


E-6 Branching Rules (Start Point 1)
Nodes Rules
B
B1
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 2 (?)
      • If Slow, amount of (F)BB(V) ≤ 1
    • Amount of CV(B) = 0
    • Amount of CVL ≤ 2 (?)
    • Amount of CL ≥ 1
    • Amount of DD + DE ≥ 3
    • Amount of SS(V) = 0
B1
B2
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 2 (?)
    • Amount of CV(B) ≤ 1
    • If Slow, amount of CL ≥ 1 (?)
    • Amount of DD + DE ≥ 2 (?)
D
D1

Choose your own adventure!

D2
D2
E
  • Does not meet the requirements to go to F
F
  • ???


E-6 Branching Rules (Start Point 2)
Nodes Rules
I
J
  • Does not meet the requirements to go to N or L
L
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to N
    • Fleet is STF or TCF
    • Amount of (F)BB(V) ≤ 3 or amount of CL ≥ 2
    • Fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet)
N
  • Meet ALL of the following requirements:
    • Path to N is Unlocked
    • Fleet is Fast CTF
    • Amount of CL ≥ 2
    • Amount of DD ≥ 3
J
K
  • Does not meet the requirements to go to N
N
  • Meet ALL of the following requirements:
    • Amount of Yamato + Musashi ≤ 1
    • Amount of (F)BB(V) + CV(B) ≤ 4
    • If Phase 4, fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet)
    • Fleet is TCF, CTF, or amount of CL ≥ 2
L
M

Choose your own adventure!

N
M
N
  • Does not meet the requirements to go to N or X
O
  • Meet ALL of the following requirements:
    • Path to O is Unlocked
    • Does not meet the requirements to go to X
    • Amount of (F)BB(V) ≤ 4
    • Amount of DD ≥ 3
    • If fleet contains Yamato or Musashi, amount of DD ≥ 4
X
  • Meet ALL of the following requirements:
    • Path to X is Unlocked
    • Amount of CL ≥ 2
    • Amount of DD ≥ 3
    • Amount of Yamato + Musashi ≤ 1
    • If fleet contains Yamato or Musashi, amount of DD ≥ 4
    • Amount of (F)BB(V) ≤ 3 or fleet is Fast (?)
O
P
  • Meet ALL of the following requirements:
    • If P2 or P3, meet ANY of the following requirements:
      • Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
      • Amount of AV ≥ 2
      • Amount of DD ≤ 2
      • If P3, amount of CL ≥ 2
    • If P4, meet ALL of the following requirements:
      • Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
      • Amount of CL ≥ 2
T
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to P
    • Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet)
Y
  • Meet ALL of the following requirements:
    • Path to Y is Unlocked
    • Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
X
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to Y
    • Path to X is Unlocked
    • Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
    • Fleet passed node M
Q
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to X or Y
    • Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet)
P
U
  • Does not meet the requirements to go to V
V
  • Fleet contains Akashi, Akitsushima, or AO Kai
Y
R
  • Fail the LoS Check
Z
  • Pass the LoS Check (Cn2 = 85 on Hard)
Q
R
  • Fail the LoS Check
S
  • Pass the LoS Check (Cn2 = 60 on Hard)


Dark's Initial Guide

Map Overview

E6 has a total of 4 main phases. 2 Transport Operation & 2 Boss Killing phases.

  • This map uses three locks:
    •   Western Advance Fleet
    •   West. Mission Decisive Battle Fleet
    •   Op. Torch Dispatch Fleet. This is a reused lock from E4
  • There are 3 LBAS available to use throughout the map.

Phase 0.5

  • There's only 1 requirement to unlock the initial TP Phase
C
Hard S x2
Medium S x2
Easy A+ x2
Casual A+ x2?
  • Single Fleet: 0-1 (F)BB(V), 0-1 CVL, 0-1 CA(V), 0-1 AV, 1 CL, 3-4 DD  
  • Route: A B C
  • LBAS Ranges:
    • C: Range = 6, AD/AP: 57/113 on Hard
    • B: Range = 9, Sub Node
    • 1 ASW LBAS may be sent to B to help deal with the submarines, while the other LBAS may be sent to C
      • The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.

Phase 1: Casablanca Transport Operation

This is a Transport Operation

  • Strike Force: 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V)  
  • Route: A B C D D2 F G
  • Boss node G contains multiple Supply Depots and Artillery Imps
  • LBAS Ranges:
    • G: Range = 5, AD/AP: 81/162
    • B: Range = 9, Sub Node
  • Notes:
    • Equipping 3-5 of the Ships for Anti-Installation Warfare is recommended
      • As all variants of Landing Craft drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise
    • 1 ASW LBAS may be sent to B to help deal with the submarines, while the other LBAS may be sent to the boss node G
      • It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.

Phase 1.5: Unlock Path to S

There's only 1 requirement needed to unlock the 2nd TP Phase

D3
Hard Reach
Medium Reach
Easy Reach
Casual ??
  • For the fleet used, refer to Phase 1 as it is the same fleet but equipped for surface warfare.
  • Route: A B C D D1 D3
  • Proceeding from D1 with Taiha is safe as D3 is a non-combat node

Phase 2: Second Transport Operation

  • STF: 2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1-2 CL, 0-3 XX + 1 CL, 2-5 DD, 0-3XX  
  • Note: Lock is shared with the final phase so ships planned for the final boss can be used here
  • Heavier fleet at the cost of slower TP per run

  • TCF: 0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)  
  • Light fleet in exchange for higher TP per run
  • Aims for A rank only at the boss.
  • Node & Boss Support Expedition is highly recommended to help reach the boss and achieve A rank

  • Route: H I L N O Q S
  • LBAS Ranges:
    • S: Range = 5, AD/AP: 75/149 on Hard
    • O: Range = 3, no air presence
    • I: Range = 8, Sub Node

Phase 2.5: Unlock Path to W

There's only 1 requirement needed to unlock the first HP Gauge

P
Hard S
Medium S?
Easy A+
Casual ??
  • STF: 2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/AO Kai, 0-1 XX + 1 CL, 2-3 XX, 2-4 DD  
  • Route: H I J N O P
  • LBAS Ranges:
    • P: Range = 2, no air presence
    • O: Range = 3, no air presence
    • J: Range = 7, Sub Node
    • I: Range = 8, Sub Node

Phase 3: Permanently Destroy the Supply Depot Princess

  • For the fleet used, refer to Phase 2.5 as it is the same fleet
  • Route: H I J N O P V W
  • Node Support Expedition is recommended on higher difficulties to help pass through P
  • LBAS Ranges:
    • W: Range = 3, AD/AP: 71/142 (99/197 on LD)
    • J: Range = 7, Sub Node
    • I: Range = 8, Sub Node
  • Anti-Installation equipment is required to kill the enemy escorts
  • Supply Depot C boss at this node is different from other Supply Depots and can't be nuked the same way. TCI with Landing Craft is recommended to take her down effectively.

Phase 4: Final Battle against the Incomplete Battleship Princess

  • STF: 2-3 BB, 1 CV, 1 AV, 1 CL + 1 CL, 1 CAV, 3-4 DD, 0-1 CVL  
  • Route: H I L M X Y Z
  • LBAS Range: 4 AD/AP: 83/165 on Hard
  • Support Expedition is highly recommended to both pass through the node and secure the Last Dance kill once reached there.
  • Have 1-2 OASW to pass through I
  • Panzer Daihatsu has a huge bonus against the Incomplete Battleship Princess.
Equipment Node W Node Z
  Daihatsu Landing Craft (Panzer II/North African Specification)  1.35x 1.45x
  Toku Daihatsu Landing Craft + Panzer III (North African Specification)  1.53x 1.75x

Phase 4.33: Optional Shortcut Unlock

Once LD has been reached, there is an option for everyone to unlock a shortcut to route from I to N and from O to Y

G N S LBAS
Hard S AS x2 S x2 AS?
Medium - AS x2 S x2? ??
Easy - AS x2 A x2? -
Casual - ?? ?? -

  • For the fleet used, refer to Phase 1 as it is the same fleet.

  • For the fleet used, refer to Phase 4 as it is the same fleet.

  • For the fleet used, refer to Phase 2 as it is the same fleet.

  • LBAS: Air Defense
  • This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense

Phase 4.66: Debuff

The following steps have to be performed to debuff the boss

D1 G S U Y LBAS
Hard S S S AS S AS
Medium - A+ S? - S? AS?
Easy - A+ S? - S? AS?
Casual - ?? ?? - ?? ??

  • For the fleet used, refer to Phase 1 as it is the same fleet.
  • Select to go to D1 at D

  • For the fleet used, refer to Phase 1 as it is the same fleet.

  • For the fleet used, refer to Phase 2 as it is the same fleet.

  • For the fleet used, refer to Phase 3 as it is the same fleet.
  • Fleet must not have any Repair ship or AO Kai in order to route to U

  • For the fleet used, refer to Phase 4 as it is the same fleet.

  • LBAS: Air Defense
  • This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense

Once Debuff is complete the CG will change to the following.

Incomplete Battleship Princess