Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consists and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take the path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct their own version of their guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editors' work without the full consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 versions of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.


DarkHeron's Proposal/Initial Guide

Map Overview

  • This map uses   Transport Unit and   Combined Fleet locks.

Phase 1: Defeat the Carrier Task Force Combined Fleet at L

 

  • STF = 2(F)BB(V), 1CV, 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD
  • Route: A D F I J L

Phase 2: Deplete the TP Gauge at S

 

  • TCF = 1AV, 4DD, 1XX + 1CL, 2XX, 3-4DD
  • Route: A B C M P S
  • LoS (Cn1) = 20.0 (on Hard)

Phase 2.5: Unlock the routing to Z

The goal of this phase is to

  • Route = ? ? ?

  • Route = ? ? ?

Phase 3: Final Boss at Z

  • Route = ? ? ?

  • Route = ? ? ?

Debuff

Memetail's Proposal/Initial Guide

Map Overview

  • This map uses   and   tags.

Phase 1: Defeat the Boss Node at L

  • Composition: STF = 2(F)BB(V), CV, 2 CA(V), CL + 1-2 CLT, 0-1 CA(V), CL, 2-3 DD  
  • Route: A D F I J L

Phase 2: Deplete the TP Gauge at S

  • Composition: TCF = AV, 4 DD, XX + CL, 1-2 XX, 3-4 DD  
    • XX can be CL/CA(V)
  • Route: A B C M P S
  • LOS Cn1 = 20.0 for (Hard)

Phase 2.5: Unlock the Final Boss at Z

  • There are up to 5 requirements to unlock Yokohama Wharf Princess at Z for Phase 3:
Node L LBAS U V1 V2
Hard A+ AS AS AS S
Medium - ? AS(?) AS S
Easy - ? - AS S
Casual - ? - AS S

  • Refer to the composition for Phase 1

  • This can be done along with any of the other phases.
LBAS AP AS AS+
Hard 269 603 1206
Medium 223 500 999
Easy 193 432 864
Casual 142 318 636

  • Composition: 2 (F)BB CV(B), 2 CA(V), CL + 1-2 CLT, 0-1 CA(V), CL, 2-3 DD  
  • Route: A B C T U
  • This can be the same fleet as used in Phase 1
LBAS AP AS AS+
Hard 328 737 1473
Medium 245 551 1101
Easy 220 494 987
Casual 174 390 780

  • Composition: 2 (F)BB, 3 CV(L/B), CA(V) + 1-2 CLT, 0-1 CA(V), 0-1 FBB, CL, 2-3 DD  
  • Route: A B C R V V1
  • This can be the same fleet as used in Phase 3
LBAS AP AS AS+
Hard 213 477 954
Medium 161 362 723
Easy 159 357 714
Casual 83 186 372

  • Refer to the composition for V1 but route to V2 at choice node V
  • Route: A B C R V V2

Phase 3: Defeat Yokohama Wharf Princess at Z

  • Composition: 2 (F)BB, 3 CV(L/B), 0-1 CA(V), 0-1 SS(V) + 1-2 CLT, 0-1 CA(V), 0-1 FBB, CL, 2-3 DD  
  • Route: A B C R V V2 Z

  • Composition: 2 (F)BB, 2 CVL, 2 CA(V) + 1-2 CLT, 0-1 CA(V), CL, 2-3 DD  
  • Route: A B C T U X Z

Optional Debuff Phase

  • There are up to 5 requirements needed to debuff the boss once she reaches Last Dance.
Node B E LBAS S Y
Hard AS AS AS x2 A+ S (?)
Medium ? ? ? ? ?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

  • Most compositions that pass through B can be used
LBAS AP AS AS+
Hard 134 300 600
Medium 98 219 438
Easy 93 207 414
Casual 63 140 279

  • Composition: 2 (F)BB, 4 CV(B) + 1-2 CLT, 0-1 CA(V), 0-1 FBB, CL, 2-3 DD  
  • Route: A D E
LBAS AP AS AS+
Hard 275 617 1233
Medium 138 419 637
Easy 191 429 858
Casual 145 326 651

  • This can be done along with any of the other phases.
LBAS AP AS AS+
Hard 269 603 1206
Medium 223 500 999
Easy 193 432 864
Casual 142 318 636

  • Refer to the composition for Phase 2

  • Composition: 2 (F)BB, 4 CV(B) + 1-2 CLT, 0-1 CA(V), 0-1 FBB, CL, 2-3 DD  
  • Route: A B C R V V2 Y
  • This can be the same fleet as used for Node E

Gruns Guide captured from Memetails

Map Overview

  • This map uses   and   tags.

Phase 1: Defeat the Boss Node at L

  • Composition: STF = 2(F)BB(V), CV, 2 CA(V), CL + 1-2 CLT, 0-1 CA(V), CL, 2-3 DD  
  • Route: A D F I J L

Phase 2: Deplete the TP Gauge at S

  • Composition: TCF = AV, 4 DD, XX + CL, 1-2 XX, 3-4 DD  
    • XX can be CL/CA(V)
  • Route: A B C M P S
  • LOS Cn1 = 20.0 for (Hard)

Phase 2.5: Unlock the Final Boss at Z

  • There are up to 5 requirements to unlock Yokohama Wharf Princess at Z for Phase 3:
Node L LBAS U V1 V2
Hard A+ AS AS AS S
Medium - ? AS(?) AS S
Easy - ? - AS S
Casual - ? - AS S

  • Refer to the composition for Phase 1

  • This can be done along with any of the other phases.
LBAS AP AS AS+
Hard 269 603 1206
Medium 223 500 999
Easy 193 432 864
Casual 142 318 636

  • Composition: 2 (F)BB CV(B), 2 CA(V), CL + 1-2 CLT, 0-1 CA(V), CL, 2-3 DD  
  • Route: A B C T U
  • This can be the same fleet as used in Phase 1
LBAS AP AS AS+
Hard 328 737 1473
Medium 245 551 1101
Easy 220 494 987
Casual 174 390 780

  • Composition: 2 (F)BB, 3 CV(L/B), CA(V) + 1-2 CLT, 0-1 CA(V), 0-1 FBB, CL, 2-3 DD  
  • Route: A B C R V V1
  • This can be the same fleet as used in Phase 3
LBAS AP AS AS+
Hard 213 477 954
Medium 161 362 723
Easy 159 357 714
Casual 83 186 372

  • Refer to the composition for V1 but route to V2 at choice node V
  • Route: A B C R V V2

Phase 3: Defeat Yokohama Wharf Princess at Z

  • Composition: 2 (F)BB, 3 CV(L/B), 0-1 CA(V), 0-1 SS(V) + 1-2 CLT, 0-1 CA(V), 0-1 FBB, CL, 2-3 DD  
  • Route: A B C R V V2 Z

  • Composition: 2 (F)BB, 2 CVL, 2 CA(V) + 1-2 CLT, 0-1 CA(V), CL, 2-3 DD  
  • Route: A B C T U X Z

Optional Debuff Phase

  • There are up to 5 requirements needed to debuff the boss once she reaches Last Dance.
Node B E LBAS S Y
Hard AS AS AS x2 A+ S (?)
Medium ? ? ? ? ?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

  • Most compositions that pass through B can be used
LBAS AP AS AS+
Hard 134 300 600
Medium 98 219 438
Easy 93 207 414
Casual 63 140 279

  • Composition: 2 (F)BB, 4 CV(B) + 1-2 CLT, 0-1 CA(V), 0-1 FBB, CL, 2-3 DD  
  • Route: A D E
LBAS AP AS AS+
Hard 275 617 1233
Medium 138 419 637
Easy 191 429 858
Casual 145 326 651

  • This can be done along with any of the other phases.
LBAS AP AS AS+
Hard 269 603 1206
Medium 223 500 999
Easy 193 432 864
Casual 142 318 636

  • Refer to the composition for Phase 2

  • Composition: 2 (F)BB, 4 CV(B) + 1-2 CLT, 0-1 CA(V), 0-1 FBB, CL, 2-3 DD  
  • Route: A B C R V V2 Y
  • This can be the same fleet as used for Node E