World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area

Strategy Name
第二次サーモン海戦 (Second Battle of the Solomon Sea)
Difficulty
☆☆☆☆☆☆☆☆☆☆☆
Item
Strategy Content
南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it!
5-5 North route
Fleet 4-6(F)BB(V)/CV(L), 0-2CA(V)
Route B K P S
Other Notes 35% chance of off-routing if 5 or more (F)BB(V)s/CV(L)s are used or if a SS(V) is used.
AP AS AS+
175 392 784
5-5 Middle route
Fleet 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V)
Route B F D H N O S
Other Notes
AP AS AS+
175 392 784
5-5 South route
Fleet 2(F)BB(V)/CV(L), 4DD
2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
Route A C E G I M O S
Other Notes If using less than 4 DDs, fleet must have 4 Drum/DLC equipped on 4 ships.
AP AS AS+
175 392 784

Stage Guide

5-5 Branching Rules
Nodes Rules
Start
A
  • Meet ANY of the following requirements to go to A
    • DD ≥ 4
    • 4 Drum carrying ships
    • 4 DLC/tank carrying ships
  • Otherwise, go to B
B
B
F
  • FORCE node K if meeting one of the following:
    • CV(B) ≥ 3 (CVL doesn't count)
    • (F)BB(V) ≥ 4
    • CLT ≥ 2
  • Go to F if DD ≥ 2
  • Otherwise, go to K
K
E
G
  • Meet ANY of the following to go to H
    • Fast+ fleet and DD ≥ 2
    • Fastest fleet
  • Otherwise, go to G
H
H
L
  • Go to N if the fleet is Fastest
  • Go to P if (F)BB(V)+CV(L/B) ≥ 4
  • Go to L if DD ≤ 1
  • Otherwise, go to N
N
P
I
L
  • Go to L if (F)BB(V)+CV(B) = 3 and DD ≥ 2
  • Otherwise, go to M
M
L
N
  • Fixed Route
M
L
  • FORCE node O if node L or N was reached in the same sortie
  • Go to L if (F)BB(V)+CV(B) ≥ 4
  • Go to O if DD ≥ 2
  • Otherwise, go to L
O
N
M
  • FORCE node O if node M was reached in the same sortie
  • Meet ANY of the following requirements to go to O
    • Fast+ fleet
    • Fleet contains AO
  • Meet ANY of the following requirements to go to M
    • (F)BB(V)+CVL ≥ 3
    • Fleet contains CV(B)
  • Otherwise, go to O
O
O
R
  • Random routing if fleet contains SS(V) or fleet with 63 < LoS < 67 (Cn2)
  • Meet ANY of the following to go to S
    • Pass the LoS check: ≥ 67 (Cn2)
    • Fast+ fleet (LoS check ignored)
  • Otherwise, go to R
S
P
Q
  • Meet ANY of the following to FORCE node S (LoS check ignored)
    • Fastest fleet
    • Fast+ fleet and (F)BB(V)+CV(L/B) ≤ 5
  • Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5
    • (65% to S if fleet LoS ≥ 84 (Cn2))
  • Go to S if passing the LoS Check: ≥ 81 (Cn2)
  • Go to Q if LoS ≤ 73 (Cn2)
  • Otherwise, random routing
S


Tips

To complete the map, you need to defeat the boss flagship 5 times.

  • Clearing this map rewards 200 Ranking points and a medal.
  • The map will reset at midnight JST at the beginning of every month.
  • 5-5 is arguably among the most difficult maps in the game.
    • The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing.
      • If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, it is recommended that you attempt these quests after clearing 5-5 for the month, as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps.
      • This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle.
      • Please note that Submarine Yo-Class at the boss node will be in Elite form post-clear, so a dedicated ASW or even OASW ship must be brought if one wishes to secure an S-rank.
  • Node B is a submarine node.
  • Nodes G and M are Night Nodes.
  • Pre-boss Node P has the chance of containing an Elite Re-class in Line Ahead.
    • Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in Reinforcement Expansion may improve survivability against opening torpedoes.
  • The Special Attacks (Touch) are good options to consider if you want to clear out enemies at the boss node easier.
  • As every World 5 map, Support Expeditions are available to help you clear the map, something often useful to clear harder quests.

Recommended Fleet

Very strong, but also costly fleets.

  • 4-6BB(V)/CV(L), 0-2CA(V)
  • Route = B K P S
  • 4BB(V)/CV(L), 2DD
  • Route = B F J P S
    • LoS required: ≥ 81 (Cn2)
    • Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node Q
    • F is a choice node. For the above fleet, routing to J is recommended as D is a maelstrom node, and fleet comp will route to P after H anyway.
    • CAVs can help provide additional fighter power, allowing for optimized set-ups on CVs.
    • Ise Kai Ni & Hyuuga Kai Ni are good option to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
    • SPB should not be used in smaller slots due to the potential presence of multiple Light Cruiser Tsu-Class along this route.

  • 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V)
  • 3(F)BB(V)/CV(B), 2DD, 1AO
  • Route = B F D H N O S
    • LoS required: ≥ 67 (Cn2)
    • Easier preboss, but will struggle against the double Re Elite boss node formations.
    • Node D is a maelstrom node that wipes out your fuel. Recommended to bring some radars to reduce the loss.

  • 2(F)BB(V)/CV(L), 4DD
  • 2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
  • Route = Route = A C E G I M O S
    • LoS required: ≥ 67 (Cn2)
    • The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
      • Pre-boss support shelling expeditions can help stabilize the night battles significantly.
    • Fleets that take this route will struggle significantly against the double Re Elite boss node formations.
    • Lower bauxite consumption when compared to other routes.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
深海南方潜水艦隊 哨戒線
Pattern 1      
Pattern 2       
Pattern 3      
C
敵哨戒水雷戦隊
Pattern 1       
Pattern 2       
Pattern 3       
D
Maelstrom Node
Pattern 1  - ?
E
Resource Node
Pattern 1  + ?
F
Pattern 1Choose your route
G
敵哨戒重巡戦隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
H
敵機動部隊 C群
Pattern 1       
AP:136
AS:306
AS+:612
Pattern 2       
AP:84
AS:188
AS+:375
Pattern 3       
AP:31
AS:69
AS+:138
I
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
J
敵機動部隊 B群
Pattern 1       
AP:136
AS:306
AS+:612
Pattern 2       
AP:136
AS:306
AS+:612
Pattern 3       
AP:84
AS:188
AS+:375
K
敵機動部隊 A群
Pattern 1       
AP:152
AS:341
AS+:681
Pattern 2       
AP:136
AS:306
AS+:612
Pattern 3       
AP:84
AS:188
AS+:375
L
Maelstrom Node
Pattern 1  - ?
M
敵新鋭戦艦戦隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
N
深海南方任務部隊 重水雷戦隊
Pattern 1       
Pattern 2       
O
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
P
深海南方任務部隊 水上打撃群
Pattern 1       
AP:72
AS:161
AS+:321
Pattern 2       
AP:72
AS:161
AS+:321
Pattern 3       
AP:63
AS:141
AS+:282
Pattern 4       
AP:72
AS:161
AS+:321
Q
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
R
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
S
深海南方任務部隊 本隊
Pattern 1       
AP:174
AS:392
AS+:783
Pattern 2       
AP:168
AS:377
AS+:753
Pattern 3       
AP:100
AS:224
AS+:447
Pattern 4       
AP:174
AS:392
AS+:783
Pattern 5       
AP:158
AS:356
AS+:711
Pattern 6       
AP:128
AS:287
AS+:573

World 5/5-5/Drop list