World 3-2: キス島沖 The Kis Island

Strategy Name
キス島撤退作戦 (Kis Island Withdrawal Tactics)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
Strategy Content
軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ!
Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island!
3-2
Fleet CL 5DD
Route Random
C-G-H-F-L (Fast fleet)
C-G-F-L (Fast or Fast+ fleet with 1 ship carrying radar)
C-E-F-L (Fast+ fleet with 1 ship carrying radar or 100% if Fastest fleet and 4 ships carrying radars)
Other Notes
AP AS AS+
0 0 0

Stage Guide

3-2 Branching Rules
Nodes Rules
Start
A
  • Do not meet the requirements to go to C.
C
  • Meet ANY of the following requirements:
    • Fleet contains (F)BB(V) or CV(L/B)
    • Amount of CL = 1 (exactly 1, no more) AND amount of DD ≥ 4
    • Amount of DD = 6
C
A
  • Meeting ANY of the following FORCES you to A:
    • Amount of DD ≤ 3
    • Amount of (F)BB(V)+CV(B) ≥ 2
  • Meet ANY of the following to go to G
    • Fleet contains slow ship
    • CL+DD+AO is not 6
    • Fleet has no radars
  • Meet ALL of the following to go to E
    • Fleet contains 6 ships
    • Fastest Fleet
    • Fleet contains CL and DD only
    • 4 ships carrying radars
  • Otherwise if fleet contains AO or the speed is Fast+: 40% E, 60% G.
  • Finally, go to G if the fleet doesn't meet any of the above conditions
E
G
E
D
  • Go to F if Fast+ fleet
  • Otherwise, random (80% F)
F
G
F
  • Meeting ANY of the following FORCES you to J:
    • Fleet contains CV(B) or SS(V)
    • Amount of (F)BB(V)+CV(L/B) ≥ 2
  • Meet ANY of the following to go to H
    • Slow fleet
    • CL+DD+AO is not 6
    • Fleet has no radars
  • Meet ALL of the following to go to F
    • Fleet contains 6 ships
    • Fast+ Fleet
    • Fleet contains CL and DD only
    • Fleet carries at least 1 radar
  • Otherwise, the following affects your chances of going to F if not meeting any of the above conditions
    • Fleet contains AO: 55%
    • Fleet doesn't contain AO: 35%
H
J
H
F
  • Amount of CL+DD+AO = 6
I
  • Do not meet the requirements to go to F.


Tips

  • All destroyers should be remodeled, equipped with double attack setup and have their stats maxed (with the exception of AA).
  • Use Line ahead in boss node.


Standard Compositions

  • Each fleet composition below has a chance of avoiding Node H if specific conditions are met:
    • 6 DD has a 50% chance of avoiding Node H
    • 1 CL 5 DD have a 30% chance of avoiding Node H


Speed Enhanced Compositions

  • By using equipment such as turbines and boilers, you can also avoid Node G and H (See Improving Ship Speed for additional details on how to improve your ships speed performance when considering the below options)
    • Fast+ fleet that consists of 1CL 5DD and is equipped with 1 Radar will always bypass node H
    • Using a Fleet that consists of 1CL 5DD Fastest with 4 ships carrying radars will always go to node E
      • Ships such as Shimakaze and Tashkent can easily reach fastest without lots of boilers, however all other DD will need 2 of New High Pressure, High Speed Boilers to achieve Fastest which can only be achieved through Amatsukaze or expensive engine improvements.
    • A fast fleet consisting of 1 AO, 1 XX, 4 DD has a 45% chance of avoiding node H and 40% chance of going to Node E


Ammo Farming : 1 XX (as long as ship is not a (F)BB(V) or CV(L)(B)

  • This map makes it possible to farm ammo which you can earn anywhere between 50-155 ammo. The process to gaining ammo is simple and it is recommended to use a throwaway ship to save on spending resources while completing the take.
  • The following steps must be taken to ensure this can be completed:
    • Equip throwaway ship with Repair Team
    • Send this to Node A and lose the battle
    • Select to use repair team onward.
    • Reach Node B and get ammo
  • NOTE: The Repair Team is not consumed while doing this process as this is the only battle you go through and your repair team is only consumed if you enter a 2nd fight. Since there is no 2nd fight, the repair team remains equipped on your throwaway ship.
  • Once complete, remove Repair Team from said ship and rinse and repeat as you gain ammo at an alarming rate.
  • Additional Note: This process will cause your Sortie Win/Lose Ratio to drop over time if you do not have a large sortie participation number. Please carefully consider doing this practice if you are relatively new as it could risk your chance in participating in Events if your sortie % rate drops to below 75%.

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵北方遊撃任務部隊
Pattern 1       
AP:16
AS:36
AS+:72
Pattern 2       
Pattern 3       
AP:16
AS:36
AS+:72
Pattern 4       
Pattern 5       
Pattern 6       
B
Resource Node
Pattern 1  + 50 150
C
敵北方水雷戦隊
Pattern 1       
Pattern 2       
Pattern 3      
D
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
E
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
F
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
G
Maelstrom Node
Pattern 1  - ?
H
敵北方水上打撃艦隊
Pattern 1       
Pattern 2       
Pattern 3       
I
Resource Node
Pattern 1  + 1
J
敵北方攻撃任務群 先遣護衛戦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
Pattern 6       
K
敵北方攻撃任務群 機動部隊
Pattern 1       
AP:38
AS:84
AS+:168
Pattern 2       
AP:38
AS:84
AS+:168
Pattern 3       
AP:37
AS:83
AS+:165
Pattern 4       
AP:38
AS:84
AS+:168
Pattern 5       
AP:37
AS:83
AS+:165
Pattern 6       
AP:36
AS:81
AS+:162
L
敵キス島包囲艦隊
Pattern 1       
Pattern 2       
Pattern 3       

World 3/3-2/Drop list