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| *Failure prevents participation of allied planes in the aerial combat phase. | | *Failure prevents participation of allied planes in the aerial combat phase. |
| | | |
− | ==Aerial Combat== | + | ==[[Aerial Combat]]== |
− | <span style="font-size:17px;font-weight:bold;">Aerial Combat Stages</span>
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− | {| class="wikitable"
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− | |-
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− | ! scope="col" style="text-align:center;" |Stage
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− | ! scope="col" style="text-align:center;" |Notes
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− | |-
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− | |Fighter Combat
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− | |Battle for air supremacy. Determines if Artillery Spotting and/or Contact are possible.
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− | |-
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− | |Anti-bomber Combat
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− | |Number of bombers shot down by fighters is affected by the result of the previous phase
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− | |-
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− | |Anti-Air Cut-In
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− | |An Anti-Air Director may cause heavy damage to enemy bombers
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− | |-
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− | |Fleet Anti-air Defense
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− | |Fleet defends against enemy bombers
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− | |-
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− | |Bombing
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− | |See ''Damage Calculation'' for details
| |
− | |}
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− | | |
− | ===Fighter Combat===
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− | <center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number planes in slot}} \times \text {Plane anti-air stat} \text{)}</math><ref name="FPEx">Example on how to calculate a ship's fighter power using the formula.
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− | Akagi Kai's fighter power (with Reppus in slot 1 and 2, Reppu Kai in slot 3, M62 in slot 4)
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− | = Floor[ √(Slot 1) x Reppu's AA] + Floor[ √(Slot 2) x Reppu's AA] + Floor[ √(Slot 3) x ReppuKai's AA] + Floor[ √(Slot 4) x M62's AA]
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− | = Floor[ √(20) x 10] + Floor[ √(20) x 10] + Floor[ √(32) x 12] + Floor[ √(10) x 4]
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− | = 44 + 44 + 67 + 11
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− | = 166
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− | </ref></center>
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− | * {{GreenPlane}} Fighter planes, and specific {{BluePlane}}{{RedPlane}}{{Seaplane}} Torpedo / Dive / Seaplane bombers with an +AA stat participate in the Fighter Combat.
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− | * Recon planes (carrier based{{YellowPlane}} or seaplane recon{{Seaplane}}) will '''NOT''' participate in Fighter Combat.
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− | * The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
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− | {| class="wikitable"
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− | |-
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− | ! scope="col" style="width:190px; text-align:center;" |Fighter Power<br>(FP = Own Fighter Power,<br>EFP = Enemy Fighter Power)
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− | ! scope="col" style="width:100px; text-align:center;" |Result
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− | ! scope="col" style="width:165px; text-align:center;" |Text Display
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− | ! scope="col" style="width:110px; text-align:center;" | % Shot Down
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− | ! scope="col" style="width:100px; text-align:center;" |[[Combat#Contact|Contact]]
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− | ! scope="col" style="width:100px; text-align:center;" |[[Artillery Spotting|Artillery Spotting]]
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− | ! scope="col" style="width:100px; text-align:center;" |[[Combat#Night Combat|Night Spotting]]
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− | |-
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− | |FP ≥ 3×EFP<br/> ''or'' Enemy Failed Detection <br/> ''or'' EFP=0 and Planes launched
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− | |Air Supremacy (AS+)
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− | |<span style="color:green">'''制空権確保!'''</span><br />''Seikuuken Kakuho!''
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− | | style="text-align:center;" |0~90%
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− | |Allied only
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− | |Allied only
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− | |Allied only
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− | |-
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− | |3×EFP > FP ≥ 1.5×EFP
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− | |Air Superiority
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− | (AS)
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− | |<span style="color:green">'''航空優勢! '''</span><br />''Koukuu Yuusei!''
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− | | style="text-align:center;" |0~80%
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− | |Both sides
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− | |Allied only
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− | |Both sides
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− | |-
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− | |1.5×EFP > FP ≥ 2/3×EFP<br> ''or'' '''Aerial Combat Stage did not occur'''
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− | |Air Parity
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− | |No text displayed
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− | | style="text-align:center;" |0~60%
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− | |Both sides
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− | |Impossible for either side
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− | |Impossible for regular combat nodes<br/> Both sides for PvP as well as Night Combat Only nodes
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− | |-
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− | |2/3×EFP > FP ≥ 1/3×EFP
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− | |Air Incapability
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− | |No text displayed
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− | | style="text-align:center;" |0~40%
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− | |Both sides
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− | |Enemy only
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− | |Both sides
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− | |-
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− | |FP < 1/3×EFP
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− | |Air Denial
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− | |<span style="color:red">'''制空権喪失! '''</span><br />''Seikuuken Soushitsu!''
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− | | style="text-align:center;" |0~10%
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− | |Enemy only
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− | |Enemy only
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− | |Enemy only
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− | |}
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− | *This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
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− | *The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
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− | :*For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
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− | :*As this is applied per slot, 80% of one enemy bomber group can be shot down while a second has 0% shot down.
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− | *[[Combat#Contact|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped. It increases damage during the bombing phase depending on the accuracy bonus of the squad triggering Contact.
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− | *Even if allied planes secure air supremacy, planes can still be lost (up to 10%), and the subsequent anti-air defense stage can eliminate more bombers.
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− | | |
− | ====Enemy Ship Fighter Power====
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− | {| class="wikitable"
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− | |-
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− | ! scope="col" style="text-align:center; width:300px;" |Enemy Ship Type
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− | ! scope="col" style="text-align:center;" |Fighter Power
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− | ! scope="col" style="text-align:center; width:280px;" |Enemy Ship Type
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− | ! scope="col" style="text-align:center;" |Fighter Power
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− | |-
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− | |[[Light Carrier Nu-Class]]
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− | | style="text-align:center;" |8
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− | |Armored Carrier Demon
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− | | style="text-align:center;" |44
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− | |-
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− | |[[Light Carrier Nu-Class]] Elite
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− | | style="text-align:center;" |24
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− | |Armored Carrier Princess
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− | | style="text-align:center;" |48
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− | |-
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− | |[[Light Carrier Nu-Class]] Flagship
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− | | style="text-align:center;" |23
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− | |Floating Fortress
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− | | style="text-align:center;" |27
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− | |-
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− | |[[Standard Carrier Wo-Class]]
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− | | style="text-align:center;" |10
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− | |Escort Fortress
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− | | style="text-align:center;" |29
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− | |-
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− | |[[Standard Carrier Wo-Class]] Elite
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− | | style="text-align:center;" |27
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− | |Southern War Demon
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− | | style="text-align:center;" |41
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− | |-
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− | |[[Standard Carrier Wo-Class]] Flagship
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− | | style="text-align:center;" |28
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− | |Southern War Princess
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− | | style="text-align:center;" |47
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− | |-
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− | |[[Standard Carrier Wo-Class]] Flagship 2
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− | | style="text-align:center;" |84
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− | |[[Northern Princess]] World 3-5
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− | | style="text-align:center;" |76
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− | |-
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− | |[[Standard Carrier Wo-Class]] Kai Flagship
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− | | style="text-align:center;" |102
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− | |[[Northern Princess]] World 3-5 (HQ < 85)
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− | | style="text-align:center;" |72
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− | |-
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− | |[[Battleship Re-Class]]
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− | | style="text-align:center;" |94
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− | | [[Northern Princess]] World 3-5 Final Form
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− | | style="text-align:center;" |109
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− | |-
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− | |[[Battleship Re-Class]] Elite
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− | | style="text-align:center;" |107
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− | |[[Northern Princess]] World 3-5 Final Form (HQ < 85)
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− | | style="text-align:center;" |105
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− | |-
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− | |[[Aircraft Carrier Demon]]
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− | | style="text-align:center;" |96
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− | | Anchorage Water Demon
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− | | style="text-align:center;" |0
| |
− | |}
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− | | |
− | === Anti-Air Cut-In ===
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− | [[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
| |
− | Certain equipment combinations will provide a chance for an Anti-Air Cut-In (AACI) during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the [[Combat#Fleet_Anti-air_Defense|Fleet Anti-air Defense formula]], a general consensus suggests the effectiveness scales with the AA stat ({{AA}}) of the ship triggering it.
| |
− | | |
− | ====Requirement====
| |
− | * One of the following sets:
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− | *# <u>Heavy Main Gun</u>{{Template:RedGunHeavy}}, <u>Type 3 Shell</u> {{GreenAmmo}}, plus <u>Anti-Aircraft Fire Director</u> '''(AAFD)''' {{AntiAircraftFireDirector}}
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− | *#* ''Can be supplemented with an AA RADAR'' {{Radar}}
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− | *#* Only available for BB(V)s due to Heavy Gun requirement.
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− | *# <u>High-Angle mount</u> ([[List_of_Main_Guns_by_stats|main gun]] or [[List_of_Secondary_Guns_by_stats|secondary]]) {{GreenGunDP}} plus <u>'''AAFD'''</u>{{AntiAircraftFireDirector}}
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− | *#* ''Can be supplemented with an AA RADAR'' {{Radar}}
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− | *#* Achievable by any surface ship.
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− | *# [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|'''<u>10cm Twin High-angle Mount + AAFD</u>''']] plus <u>AA RADAR</u>{{Radar}}
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− | *#* ''Can be supplemented with an HA mount ''{{GreenGunDP}}'' or another 10cm Twin High-angle Mount + AAFD''
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− | *#* Available to any ship capable of equipping a Light Main Gun.
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− | *# [[25mm Triple Autocannon Mount (Concentrated Deployment)|'''<u>25mm Triple Autocannon Mount (Concentrated Deployment)</u>''']], [[List of Anti-Air Guns by stats|<u>AA Gun</u>]] (any) {{GreenGunMG}}, plus <u>AA RADAR</u> {{Radar}}
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− | *#* Achievable by any surface ship.
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− | *# Either [[12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director|'''<u>12.7cm Twin High-angle Mount + AAFD</u>''']] or [[90mm Single High Angled Gun|'''<u>90mm Single High Angled Gun</u>''']], plus <u>AA RADAR</u> {{Radar}}
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− | *#* ''Can be supplemented with an High-angle Mount + AAFD''
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− | *#* As both 12.7cm Twin High-angle Mount + AAFD and 90mm Single High Angled Gun are considered secondary guns, only ships capable of equipping them may use this setup.
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− | | |
− | * '''[[Akizuki]]''' has a built-in AA fire director, which allows her to trigger AACI without an AAFD with the following setup
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− | :* <u>High-Angle mount</u> (any) {{GreenGunDP}} plus either or both:
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− | ::* ''<u>RADAR</u> (any kind)'' {{Radar}}
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− | ::* ''<u>High-Angle mount</u> (any)'' {{GreenGunDP}}
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− | *[[Maya|Maya Kai 2]] may trigger AACI with a unique setup:
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− | :* [[25mm Triple Autocannon Mount (Concentrated Deployment)|'''<u>25mm Triple Autocannon Mount (Concentrated Deployment)</u>''']], plus <u>High-Angle mount</u> (any) {{GreenGunDP}}
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− | ::* ''Can be supplemented with an AA RADAR'' {{Radar}}
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− | | |
− | ====Notes====
| |
− | * [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm Twin High-angle Mount + AAFD]], [[12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director|12.7cm Twin High-angle Mount + AAFD]] and [[90mm Single High Angled Gun]] can substitute for a regular High-angle mount. Their built-in AAFD functions when paired with an AA RADAR.
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− | * Slots otherwise empty can be equipped with anything else without disabling the Anti-Air Cut-In.
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− | * A maximum of 1 ship will perform AACI per battle (regardless of how many ships are capable of doing so, or whether it is a [[Combined Fleet]] engagement), and due to AA stat of the ship performing the cut-in affecting the number of planes shot down, it may be desired to limit the number of ships with AACI setup.
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− | * Successful enemy AACI will not display; typically, greater than normal losses of planes after a battle can be contributed to enemy AACI.
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− | * Does not affect the determination of [[Combat#Fighter_Combat|Air Superiority]].
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− | * Cannot shoot down pure enemy fighters, as usual.
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− | | |
− | ====Effect====
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− | * Provide an AoE blast on all the incoming enemy '''bombers''', from the ship who is triggering it.'' ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2], ''[http://kankoregouchin.blog.fc2.com/blog-entry-43.html 3]'')''
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− | | |
− | ====Trigger Chance====
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− | * '''AA stat''' ({{AA}}) of the ship performing the cut-in (equipment bonuses included) affects trigger rate. The correlation seems to be about +0.4% trigger rate for every point of AA ? ''([http://kankoregouchin.blog.fc2.com/blog-entry-43.html source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''
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− | * '''Air radars''' provide marginal bonuses on AACI:
| |
− | :* For HA + AAFD setup, Air radar on CA does not increase the trigger chance on a large scale ??.'' ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source])''
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− | :* Type 13 Air radar Kai on Akizuki (and other DDs?) increases the trigger chance by '''~10%'''. When AACI was activated, it also helps with shooting down more bombers. (''[http://kankoregouchin.blog.fc2.com/blog-entry-43.html source]'')
| |
− | | |
− | With an AA Cut-In from a ship with high AA stat ({{AA}}), it is possible to '''obliterate all incoming bombers''' before they inflict any damage, and even prevent opposing carriers from shelling since they have 0 bombers left.''' In PVP Exercises, opposing fleets can do AA Cut-Ins, but the animation is not shown.'''
| |
− | | |
− | There are reports that enemy ships in map [[World_6:_%E4%B8%AD%E9%83%A8%E6%B5%B7%E5%9F%9F#6-2|6-2]] ''might'' be capable of doing AACI. Other than that, there is currently no enemy ship capable to blast all your bombers with AA weapons.
| |
− | | |
− | ===Fleet Anti-air Defense===
| |
− | Each enemy bomber slot is assigned at random to a defending ship. Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes. The number of planes shot down is given by the equations below:
| |
− | | |
− | <center>
| |
− | <math>\text{Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air} \times \text{Formation Modifier))} \times 0.2125\text{)}</math>, where <br><math>\text{Fleet Anti-air} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math>
| |
− | </center>
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− | The "Fleet Anti-Air" bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship).
| |
− | | |
− | ====Formation Modifiers====
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! scope="col" style="text-align:center;" |Formation
| |
− | ! scope="col" style="text-align:center;" |Modifier
| |
− | |-
| |
− | |Line Ahead, Line Abreast, Echelon
| |
− | | style="text-align:center;" |1.0
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− | |-
| |
− | |Double Line
| |
− | | style="text-align:center;" |1.2
| |
− | |-
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− | |Diamond
| |
− | | style="text-align:center;" |1.6
| |
− | |}
| |
− | | |
− | ====Equipment Modifiers====
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! scope="col" |Equipment Type
| |
− | ! scope="col" style="text-align:center;" |Modifier
| |
− | |-
| |
− | |46cm Triple Gun Mount
| |
− | | style="text-align:center;" |0.25
| |
− | |-
| |
− | |High-angle Mounts
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− | | style="text-align:center;" |0.35
| |
− | |-
| |
− | |AA Radars
| |
− | | style="text-align:center;" |0.40
| |
− | |-
| |
− | |Type 3 Shell
| |
− | | style="text-align:center;" |0.60
| |
− | |-
| |
− | |All other equipment
| |
− | | style="text-align:center;" |0.20
| |
− | |}
| |
− | | |
− | *Any equipment that gives an anti-air bonus will contribute to shooting down enemy bombers.
| |
− | *The ship chosen to defend against bombers is not necessarily the ship targeted by that slot.
| |
− | *The ship selected to defend is not necessarily the target of the bomber. Any allied ship, including submarines, may be chosen to defend against bombers.
| |
− | *The forward sliding and machine gun animations seem to have no correlation with the calculations.
| |
− | *These calculations only apply for the allied fleet's anti-air defense; enemy fleets seem to use a different formula.
| |
| | | |
| ==Opening Stages== | | ==Opening Stages== |
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| [[zh:战斗]] | | [[zh:战斗]] |
− | [[Category:Calculation]]
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| [[Category:Help]] | | [[Category:Help]] |
− | [[Category:Game System]]
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| [[Category:Game Mechanics]] | | [[Category:Game Mechanics]] |