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− | =Introduction=
| + | This page is to provide an in-depth look into the hit rate mechanics in-game for '''single/combined fleets and land-based air squadrons'''. The formulas presented in this page are still subject to change as more testing is done. |
− | | + | *'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.''' |
− | This page is to provide an in-depth look into the hit rate mechanics in game for '''single/combined fleets and land-based air squadrons'''. The formulas presented in this page are still subject to change as more testing is done. | |
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− | '''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.''' | |
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| =Hit Rate= | | =Hit Rate= |
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| The hit rate is used by all attacks. | | The hit rate is used by all attacks. |
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| * <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas. | | * <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas. |
| * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. | | * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. |
− | ** >52 morale (sparkling) is <math>0.7</math> | + | ** >50 morale (sparkled) is '''0.7''', |
− | ** 30-52 morale (normal) is <math>1.0</math> | + | ** 30-50 morale (normal) is '''1.0''', |
− | ** 20-29 morale (orange) is <math>1.2</math> | + | ** 20-29 morale (orange) is '''1.2''', |
− | ** 0-19 morale (red) is <math>1.4</math> | + | ** 0-19 morale (red) is '''1.4'''. |
| * <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details. | | * <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details. |
| ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. | | ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. |
| ** The value is <math>12</math> for [[Plane Proficiency|{{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}}]] ranked planes. | | ** The value is <math>12</math> for [[Plane Proficiency|{{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}}]] ranked planes. |
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| '''Hit Rate Caps''' | | '''Hit Rate Caps''' |
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| * The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''. | | * The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''. |
| * The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''. | | * The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''. |
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| '''Notes:''' | | '''Notes:''' |
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| * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details. | | * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details. |
| * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. | | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. |
− | ** >50 morale (sparkling) is '''1.2''', | + | ** >50 morale (sparkled) is '''1.2''', |
| ** 30-50 morale (normal) is '''1.0''', | | ** 30-50 morale (normal) is '''1.0''', |
| ** 20-29 morale (orange) is '''0.8''', | | ** 20-29 morale (orange) is '''0.8''', |