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=Node Guide=
 
=Node Guide=
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
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!type
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!icon
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!name
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!mechanics
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|-
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! rowspan="8"|Passive
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|
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| Blue
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| Nothing happens
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|-
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|
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| Repair
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| Nodes where [[Akashi]] or [[Akitsushima Kai]] can trigger the [[Emergency Anchorage Repairs]] mechanic to repair the fleet.
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|-
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|
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| Branching
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| The player needs to manually select one of two nodes where to route.
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|-
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|
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| Resource
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| Resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) or a consumable ({{IR}}{{IC}}{{DM}}) are obtained.
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*Only one type of resource or consumable is given.
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*The resources are kept only if the next combat node is cleared.
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|-
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|
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| Storm
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| Some Fuel {{Fuel}} or Ammo {{Ammo}} are lost
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|-
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|
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| Air Reconnaissance
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| Exclusive to [[6-3]]
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*See [[World 6/6-3#Air_Reconnaissance_Mechanic|here]] for more detail.
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*Can reward some Ammo {{Ammo}}, Bauxite {{Bauxite}}, or Devmats {{DM}}
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|-
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|
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| Port
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| Seen on [[1-6]] & [[7-4]]
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*Reaching it will end the map.
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*Can sometimes give resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}).
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**Gives usually more resources than regular Resource nodes.
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**Can give several types of resources at the same time.
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|-
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|
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| TP point
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| Exclusive to event maps with [[Transport Operation]].
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|-
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|
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|-
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! rowspan="4"|Surface
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|
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| Battle
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| Standard Surface battle
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*Include a day and potentially a night phase.
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*See [[Combat]] for more detail.
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|-
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|
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| Submarine
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| Surface battle with only ASW fighting.
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*An abyssal submarine will appear above the said node when the feet reaches it.
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*Not all battle nodes with only submarines are Submarine nodes
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|-
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|
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| Night Battle
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| A surface node where only the night phase is played.
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|-
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|
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| Boss
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| A surface node at the end of a map.
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*The may enemy (often the boss itself) will appear above the node when the fleet reaches it.
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*Maybe linked to a map HP bar, where killing or just damaging the flagship will also deplete the bar.
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|-
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|
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|-
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! rowspan="3"|Air
 
|  
 
|  
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| Air-Raid
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| A battle where only aircraft are used.
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*The enemy fleet cannot be damaged but by [[LBAS]] planes.
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*AA mechanics like [[AACI]] can also be triggered.
 
|-
 
|-
 
|  
 
|  
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| Air-Battle
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| Sen on [[1-6] and [[5-2]]
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*Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
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*If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.
 
|-
 
|-
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|
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| Air-Ambush
 
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|  
 
|}
 
|}
      
=Unlokings=
 
=Unlokings=
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