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− | <noinclude> | + | <noinclude>{{PortMechanicsPortal}} |
− | Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale. | + | Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''. |
| + | *Girls receive bonuses or penalties depending on their morale. |
| + | *The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]] |
| + | *The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]]. |
| | | |
− | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls. | + | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships. |
| | | |
| =Overview= | | =Overview= |
− |
| |
| * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. | | * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. |
| ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. | | ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. |
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| ** Slight Fatigue: 0-9 minutes | | ** Slight Fatigue: 0-9 minutes |
| * Morale will update '''after every battle'''. | | * Morale will update '''after every battle'''. |
− | ** This means that ship girls can recieve morale bonuses mid-sortie. | + | ** This means that ship girls can receive morale bonuses mid-sortie. |
| + | ** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53. |
| * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. | | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. |
| + | It is possible to sort ships by moral in the Fleet menu. |
| + | |
| + | Additionally, [[LBAS]] also have a moral system. |
| + | *''See [[LBAS#Morale|here]] for more details. |
| | | |
| ===Morale Effects=== | | ===Morale Effects=== |
− |
| |
| </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} | | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
| ! Visual Indicator | | ! Visual Indicator |
− | ! style="width: 130px"| Status | + | ! Status |
| ! Value | | ! Value |
| ! Effects | | ! Effects |
| + | ! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math> |
| + | ! Enemy [[Hit Rate]] |
| |- | | |- |
− | | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}} |
− | | style="color:gold; text-align:center"| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} | + | |rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} |
− | | style="text-align:center"| 50-100 | + | | 71-100 |
− | | | + | |rowspan=3 style="text-align:left"| |
− | * Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. | + | * Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions. |
− | ** Since entering a day battle reduces morale by 3, the minimum morale needed is usually 53.
| + | * Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]] |
− | * Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
| + | |rowspan=3| 1.2 |
− | * Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]]. | + | |rowspan=3| 0.7 |
| |- | | |- |
− | | rowspan="2"| {{Ship/Banner|Fubuki/Kai|small=true}}
| + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}} |
− | | style="text-align:center"| '''Normal Morale''' | + | | 58-70 |
− | | style="text-align:center"| 40-49
| |
− | |
| |
− | * No bonuses or penalties to combat or expeditions.
| |
| |- | | |- |
− | | style="text-align:center"| '''Slightly Fatigued''' | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}} |
− | | style="text-align:center"| 30-39 | + | | 50-57 |
− | | | + | |- |
− | * No bonuses or penalties to combat or expeditions. | + | | rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}} |
− | **Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. | + | | '''Normal Morale''' |
| + | | 40-49 |
| + | | style="text-align:left"| |
| + | * No bonuses nor penalties anywhere. |
| + | | rowspan=2| 1.0 |
| + | | rowspan=2| 1.0 |
| + | |- |
| + | | '''Slightly Fatigued''' |
| + | | 30-39 |
| + | | style="text-align:left"| |
| + | * No bonuses nor penalties anywhere. |
| + | ** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. |
| |- | | |- |
| | {{ItemStack | | | {{ItemStack |
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| |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] |
| }} | | }} |
− | | style="color:orange; text-align:center"| '''Moderate Fatigue''' | + | | style="color:orange"| '''Moderate Fatigue''' |
− | | style="text-align:center"| 20-29 | + | | 20-29 |
− | |
| + | | style="text-align:left"| |
− | * Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
| |
| * Expeditions will fail if the fleet returns in this state. | | * Expeditions will fail if the fleet returns in this state. |
| * Increases the morale loss from sorties. | | * Increases the morale loss from sorties. |
| + | | 0.8 |
| + | | 1.2 |
| |- | | |- |
| | {{ItemStack | | | {{ItemStack |
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| |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] | | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] |
| }} | | }} |
− | | style="color:red; text-align:center"| '''Heavily Fatigued''' | + | | style="color:red"| '''Heavily Fatigued''' |
− | | style="text-align:center"| 0-19 | + | | 0-19 |
− | |
| + | | style="text-align:left"| |
− | * Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
| |
| * Expeditions will fail if the fleet returns in this state. | | * Expeditions will fail if the fleet returns in this state. |
| * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. | | * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. |
| ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. |
− | |} | + | | 0.5 |
− | <noinclude> | + | | 1.4 |
| + | |}<noinclude> |
| + | |
| ===Morale modifiers=== | | ===Morale modifiers=== |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
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| |Entering a day battle | | |Entering a day battle |
| |{{color|red|-3}} | | |{{color|red|-3}} |
− | |style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458] | + | |rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref> |
| + | * E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition. |
| |- | | |- |
− | |Entering a day battle with morale less than 30 | + | |Entering a day battle with morale less than 30 (stacks with above) |
| |{{color|red|-6}} | | |{{color|red|-6}} |
− | |style="text-align:left"| This stacks with the base -3 for a total of -9. | + | <!--|style="text-align:left"| This stacks with the base -3 for a total of -9.--> |
| |- | | |- |
| |Entering '''or''' transitioning to a night battle. | | |Entering '''or''' transitioning to a night battle. |
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| |±0 | | |±0 |
| |- | | |- |
− | |rowspan=9|Sortie | + | |rowspan=14|Sortie |
| |Returning from a sortie with at least 30 morale | | |Returning from a sortie with at least 30 morale |
| |{{color|red|-15}} | | |{{color|red|-15}} |
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| |Evacuated from sortie | | |Evacuated from sortie |
| |{{tooltip|{{color|red|-100}}|Morale is set to 0}} | | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
− | |style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. | + | |style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. |
| |- | | |- |
− | | {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} (Equipped ship) | + | |Repaired during a sortie |
| + | | {{color|blue|+15~20}} |
| + | |style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details. |
| + | |- |
| + | | {{EquipmentLink|Combat Ration}} (Equipped ship) |
| | {{color|blue|+10~14}} | | | {{color|blue|+10~14}} |
− | |rowspan=6 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. | + | |rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
| + | *{{Star}} [[Improvement]]s might increase the moral gain. |
| |- | | |- |
− | | {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} (Adjacent ships) | + | | {{EquipmentLink|Combat Ration}} (Adjacent ships) |
| | {{color|blue|+6~8}} | | | {{color|blue|+6~8}} |
| |- | | |- |
| | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) | | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) |
− | | {{color|blue|+??}} | + | | {{color|blue|+38}} |
| |- | | |- |
| | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) | | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) |
− | | {{color|blue|+??}} | + | | {{color|blue|+30~31}} |
| |- | | |- |
| | {{EquipmentLink|Canned Saury}} (Equipped ship) | | | {{EquipmentLink|Canned Saury}} (Equipped ship) |
− | | {{color|blue|+??}} | + | | {{color|blue|+12}} |
| |- | | |- |
| | {{EquipmentLink|Canned Saury}} (Adjacent ships) | | | {{EquipmentLink|Canned Saury}} (Adjacent ships) |
− | | {{color|blue|+??}} | + | | {{color|blue|+10~14}} |
| + | |- |
| + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
| + | | {{color|blue|+48}} |
| + | |- |
| + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
| + | | {{color|blue|+43}} |
| + | |- |
| + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
| + | | {{color|blue|+21}} |
| + | |- |
| + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
| + | | {{color|blue|+17~20}} |
| |- | | |- |
| |PVP | | |PVP |
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| |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' | | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' |
| |} | | |} |
| + | <references> |
| + | </references> |
| | | |
| =Gifting= | | =Gifting= |
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| | | |
| =See Also= | | =See Also= |
− | [[Shop]]<br> | + | *[[LBAS#Morale|LBAS Morale]] |
− | [[Help:Sparkling]]<br> | + | *[[Shop]] |
| + | *[[Help:Sparkling]] |
| + | *[[Gotland Minigame]], a good way to kill time while moral is regenerating. |
| {{Mechanics}} | | {{Mechanics}} |
| [[Category:Items]] | | [[Category:Items]] |
| </noinclude> | | </noinclude> |