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| {{World/Hub}} | | {{World/Hub}} |
− | ==World 6-2: MS諸島防衛戦 Defense of the MS Archipelago== | + | ==World 6-2: MS諸島沖 MS Islands Offshore== |
| {{LabSortieworld | | {{LabSortieworld |
| | page = World 6/6-2 | | | page = World 6/6-2 |
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| | item = - | | | item = - |
| | exp = 420 | | | exp = 420 |
− | | code = MS諸島防衛戦 (Defense of the MS Archipelago) | + | | code = MS諸島防衛戦 (Defense of the MS Islands) |
| | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! | | | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! |
− | | entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might! | + | | entext = Expand to the forward part of the MS Islands sea, seize the enemy fleet that is slowly advancing to capture the islands, and destroy them with all your might! |
| | aircon = | | | aircon = |
| {{AirControlSystem | | {{AirControlSystem |
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| }} | | }} |
| }} | | }} |
| + | |
| + | ===Map Unlocking & Progression=== |
| + | '''6-2''' is unlocked after clearing [[6-1]]. |
| + | *If [[6-1]] was unlocked during [[Phase 1]], then clearing [[5-4]] HP bar is also required. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 3 times. |
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| ===Stage Guide=== | | ===Stage Guide=== |
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| ===Tips=== | | ===Tips=== |
− | Requires 3 Boss kills to deplete the HP gauge.
| + | There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down. |
− | *There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down.
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| ===Recommended Fleets=== | | ===Recommended Fleets=== |
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| ****LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}. | | ****LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}. |
| ****LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}. | | ****LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}. |
− | *As Node {{MapRoute|I|red}} is generally easier than {{MapRoute|J|red}}, failing this LoS check is preferable. | + | ***There is another LoS check at Node {{MapRoute|I|red}}. |
| + | ****LoS > 41 (Cn3) needed for Node {{MapRoute|K|red}}. |
| + | *Node {{MapRoute|I|red}} is generally easier than node {{MapRoute|J|red}}, but it requires nerfing the fleet, to fall into LoS range between '''41-43 Cn3''' (a very small range, which is hard to adjust), and it makes little to no difference in general. |
| + | **Therefore, it is usually better to just go all out and go to node {{MapRoute|J|red}} instead. |
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| |-|Heavy Fleet= | | |-|Heavy Fleet= |