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→‎Recommended Fleets: Noted LoS check at I.
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{{World/Hub}}
 
{{World/Hub}}
==World 6-2: MS諸島防衛戦 Defense of the MS Archipelago==
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==World 6-2: MS諸島沖 MS Islands Offshore==
 
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 6/6-2
 
| page = World 6/6-2
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| item = -
 
| item = -
 
| exp = 420
 
| exp = 420
| code = MS諸島防衛戦 (Defense of the MS Archipelago)
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| code = MS諸島防衛戦 (Defense of the MS Islands)
 
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ!
 
| jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ!
| entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!
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| entext = Expand to the forward part of the MS Islands sea, seize the enemy fleet that is slowly advancing to capture the islands, and destroy them with all your might!
 
| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
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}}
 
}}
 
}}
 
}}
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===Map Unlocking & Progression===
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'''6-2''' is unlocked after clearing [[6-1]].
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*If [[6-1]] was unlocked during [[Phase 1]], then clearing [[5-4]] HP bar is also required.
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To clear the map, the boss's flagship must be sunk 3 times.
    
===Stage Guide===
 
===Stage Guide===
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===Tips===
 
===Tips===
Requires 3 Boss kills to deplete the HP gauge.
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There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down.
*There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down.
      
===Recommended Fleets===
 
===Recommended Fleets===
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****LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}.  
 
****LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}.  
 
****LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}.  
 
****LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}.  
*As Node {{MapRoute|I|red}} is generally easier than {{MapRoute|J|red}}, failing this LoS check is preferable.  
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***There is another LoS check at Node {{MapRoute|I|red}}.
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****LoS > 41 (Cn3) needed for Node {{MapRoute|K|red}}.
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*Node {{MapRoute|I|red}} is generally easier than node {{MapRoute|J|red}}, but it requires nerfing the fleet, to fall into LoS range between '''41-43 Cn3''' (a very small range, which is hard to adjust), and it makes little to no difference in general.
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**Therefore, it is usually better to just go all out and go to node {{MapRoute|J|red}} instead.
    
|-|Heavy Fleet=
 
|-|Heavy Fleet=
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