Changes

→‎Stage Guide: Commenting out LoS required; not correct according to personal tests
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*Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
 
*Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
 
*Compositions:
 
*Compositions:
**'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F->I)
+
**'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT <!-- (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F->I)-->
 
*** There is a LoS check for F->I. Using either composition that fails this LoS check will to go H instead. However, H does not contain any Flagship Kai-grade enemies, so failing this LoS check may be preferable. There is also a LoS check for H->K. 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check. 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.
 
*** There is a LoS check for F->I. Using either composition that fails this LoS check will to go H instead. However, H does not contain any Flagship Kai-grade enemies, so failing this LoS check may be preferable. There is also a LoS check for H->K. 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check. 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.
 
*** Cons of this setup is the fact that you're using 2 DDs through nodes that are filled with things that can easily hit them for moderate or heavy damage.
 
*** Cons of this setup is the fact that you're using 2 DDs through nodes that are filled with things that can easily hit them for moderate or heavy damage.
**'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB (29+ Refined LoS guarantees H-K)
+
**'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB <!-- (29+ Refined LoS guarantees H-K) -->
 
*** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.
 
*** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.
 
*** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
 
*** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
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